name | Marvin |
---|---|
level | |
xp earned | 0 |
xp to next level | 0 |
origin | Mister Handy |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 02 | 10 | |
Barter | CHA | 01 | 8 | |
Big Guns | END | 02 | 6 | |
Energy Weapons | PER | 0 | 6 | |
Explosives | PER | 0 | 6 | |
Lockpick | PER | 01 | 7 | |
Medicine | INT | 01 | 7 | |
Melee Weapons | STR | 03 | 11 | |
Pilot | PER | 0 | 6 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 03 | 9 | |
Science | INT | 02 | 8 | |
Small Guns | AGI | 0 | 5 | |
Sneak | AGI | 0 | 5 | |
Speech | CHA | 03 | 10 | |
Survival | END | 02 | 6 | |
Throwing | AGI | 0 | 5 | |
Unarmed | STR | 01 | 9 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | 2 | Immune | ||
Torso (3-8) | 2 | Immune | ||
Left Arm (9-11) | 2 | Immune | ||
Right Arm (12-14) | 2 | Immune | ||
Left Leg (15-17) | 2 | Immune | ||
Right Leg (18-20) | 2 | Immune |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
Pincer | Unarmed | 3d6 | - | - | - | |
Effects | - | Qualities | - | Weight | - | |
Buzz-Saw | Melee Weapons | 4d6 | - | - | - | |
Effects | Piercing 1 | Qualities | - | Weight | - | |
Flamer | Big Guns | 3d6 | Flamer Fuel | C | 4 | |
Effects | Burst, Spread, Persisent | Qualities | Debiltating, Inaccurate | Weight | - | |
Baseball Bat | Melee Weapons | 5d6 | - | - | - | |
Effects | Qualities | Two-Handed | Weight | 3 |
Caliber | Type | Count |
---|---|---|
Flamer Fuel | Physical | 6 |
Perk | Rank |
---|---|
Mister Handy Robot | - |
You have 360° vision and reducethe difficulty of Perception tests that rely on sight and smell by 1. You are also immune to Radiation and Poison damage, but you cannot use chems, nor can you benefit from food, drink, or rest. You move by jet propulsion, hovering above the ground, unaffected by difficult terrain or obstacles. Your carry weight is 150 lbs., and it cannot be increased by your Strength or perks, but it can be increased by modified armor. You cannot recover from your own injuries or heal health points without receiving repairs. You cannot manipulate the physical world like humans do, instead you have three arm attachments, as described. | |
Slayer | 1 |
When you inflict any damage with an unarmed attack or melee weapon, you may spend 1 Luck point to immediately inflict a critical hit—and therefore an injury—on the location hit. |
Perk | Rank |
---|---|
Pincer Arm Attachment | - |
You can pick up objects weighing no more than 40 lbs., and make unarmed attacks. | |
Integral Boiler Mod | - |
Once per scene, you can turn 2 dirty water into 1 purified water in 10 minutes. |
Item | Weight |
---|---|
Pincer Arm Attachment | - |
Flamer Arm Attachment | - |
Buzz-Saw Arm Attachment | - |
Standard Plating | - |
Robot Repair Kit | <1 |
Integral Boiler Mod | - |
Formal Hat | <1 |
Baseball Bat | 3 |
Item | Weight |
---|