Old Tallman | Fallout RPG Character Sheet | Fallout RPG | Statblocks & Sheets | World Anvil

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name Old Tallman
level
xp earned0
xp to next level0
originSuper Mutant
Attributes
strength
9
perception
6
endurance
8
charisma
6
intelligence
6
agility
4
luck
5
luck points
0
2d20 3d20 4d20 5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name TAG Attr Rank
Athletics STR 02 11
Barter CHA 0 6
Big Guns END 01 9
Energy Weapons PER 0 6
Explosives PER 01 7
Lockpick PER 0 6
Medicine INT 02 8
Melee Weapons STR 03 12
Pilot PER 0 6
Name TAG Attr Rank
Repair INT 0 6
Science INT 01 7
Small Guns AGI 02 6
Sneak AGI 0 4
Speech CHA 01 7
Survival END 03 11
Throwing AGI 03 7
Unarmed STR 02 11
Combat
melee dmg
+2d6
defense
1
initiative
10
health
13 / 13
poison dr
Immune
Protection
Location Phys. DR En. DR Rad. DR HP
Head (1-2) Immune
Torso (3-8) 1 1 Immune
Left Arm (9-11) 1 1 Immune
Right Arm (12-14) Immune
Left Leg (15-17) Immune
Right Leg (18-20) Immune
Weapons
Name TAG Type Dmg Ammo Type Range Rate
Unarmed Unarmed 4d6 - - -
  Effects Qualities Weight -
Machete Melee Weapons 5d6 - - -
  Effects Piercing 1 Qualities Weight 2
Baseball Bat Melee Weapons 6d6 - - -
  Effects Qualities Two-Handed Weight 3
Pipe Rifle Small Guns 3d6 .38 C 2
  Effects Qualities Close Quarters, Unreliable, Two-handed Weight 3
Tomahawks Throwing 4d6 - - -
  Effects Piercing 1 Qualities Suppressed, Thrown (C) Weight <1
Ammo
Caliber Type Count
.38 Physical 7
Perks & Traits
Perk Rank
Forced Evolution -
Your initial Strength and Endurance attributes are increased by +2 each, and your maximum Strength and Endurance are increased to 12, but your maximum Intelligence and Charisma are both reduced to 6. You may not have more than 4 ranks in any skill. You are completely immune to Radiation and Poison damage.
Perk Rank
Comprehension 1
After you use the bonus gained from readinga magazine, roll 1d6 . If you roll an Effect, you may use that bonus one additional time.
Gear
Item Weight
Raider Armor Torso 7
Raider Armer Left Arm 3
Pipe Rifle 3
Baseball Bat 3
Machete 2
Potted Plant 1
Iguana on a stick <1
3X Tomahawks <1
1X Purified Water <1
Item Weight

caps 5

carry weight 27 / 240
Notes
Old Tallman is possibly one of the oldest super mutants in the world and is so ancient that he no longer recalls his life before experimentation turned him into a mutant. As a survivor of generations of post-nuclear brutality and war, he has been many things: a merciless raider, a dutiful citizen, and was even worshipped for many years by a tribe of nomadic ghouls as
a God. Despite all the actions he has committed over the centuries, some kind and many atrocious, Old Tallman has never felt truly fulfilled. For the past sixty years, he has lived as a hermit, shunning other super mutants and survivors alike. In that time, he has collected books from the Boston Public Library and other sources, studying religion, history, and ancient philosophy in hopes of revealing the universal truth that has eluded him. His long solitude has caused him to become a little flabby and out of shape.

Recently, Old Tallman has become driven by wanderlust and a desire to mingle again with other survivors, whom he views as little more than children. He has packed up a few of his most treasured books and set out across the Commonwealth, believing fully that his destiny lies in the unknown. He is curious about how the world has changed since the time he explored it—and how the new world will change him in turn. He is entirely ready to accept whatever personal evolutions occur, whether that means he plays the role of a hero, a monster, or something in between.

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Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31

Created by

flatloop.

System

Fallout RPG

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