Name | The Neptune |
type | Free Merchant |
hp | 20 |
ac | 14 |
armor | 2 |
speed | 3 |
power | 1/10 |
mass | 0/15 |
crew min max | 1/6 |
hull class | Frigate |
weapons | Reaper Battery (3d4 Clumsy: -4 to hit fighter hulls) (4 Power, 1 Mass, 1 Hard Point)
Reaper Battery: Stepped tapping of the spike drive
power plant allows for the emission of a torrent
of charged particles. The particles have very little
armor penetration, but can fry a small ship’s power grid in a strike or two.
Sand Thrower (2d4 Flak, advantage on hit and damage to fighters) (3 Power, 1 Mass, 1 Hard Point)
Sandthrower: Projecting a spray of tiny, dense particulate matter, sandthrowers are highly effective
against lightly-armored fighters. |
defenses | |
fittings | Drive-2 Upgrade (2 Power, 2 Mass)
Fuel Bunkers (holds one extra unit of fuel for drills) (1 Mass)
Smugglers Hold (Well hidden cargo space, 2 tons) (1 Mass)
Cargo Hold (140 tons) (7 Mass)
Atmospheric configuration (allows landing) (2 Mass)
|
cost | 850k, 42.5k half cycle maintenance |
description |
|
crew | |
crew skill | |
cargo | Full Fuel and Bunkers |
npc cp | |
notes | Debt: 600k at 5% per half cycle
143,100 credits
7 vacc suits |