| Name | The Neptune | type | Free Merchant |
|---|---|---|---|
| hp | 20 | ac | 14 |
| armor | 2 | speed | 3 |
| power | 1/10 | mass | 0/15 |
| crew min max | 1/6 | hull class | Frigate |
| weapons | Reaper Battery (3d4 Clumsy: -4 to hit fighter hulls) (4 Power, 1 Mass, 1 Hard Point) Reaper Battery: Stepped tapping of the spike drive power plant allows for the emission of a torrent of charged particles. The particles have very little armor penetration, but can fry a small ship’s power grid in a strike or two. Sand Thrower (2d4 Flak, advantage on hit and damage to fighters) (3 Power, 1 Mass, 1 Hard Point) Sandthrower: Projecting a spray of tiny, dense particulate matter, sandthrowers are highly effective against lightly-armored fighters. | ||
| defenses | |||
| fittings | Drive-2 Upgrade (2 Power, 2 Mass) Fuel Bunkers (holds one extra unit of fuel for drills) (1 Mass) Smugglers Hold (Well hidden cargo space, 2 tons) (1 Mass) Cargo Hold (140 tons) (7 Mass) Atmospheric configuration (allows landing) (2 Mass) | ||
| cost | 850k, 42.5k half cycle maintenance | ||
| description | |||
| crew | crew skill | ||
| cargo | Full Fuel and Bunkers | npc cp | |
| notes | Debt: 600k at 5% per half cycle 397,570 credits 7 vacc suits | ||
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