Automaton | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Automaton

Forged in the fires of war and bathed in the blood of the innocent, the Automaton are a race of war-born synthetic people that have experience decades of tragedy.   Many Automaton societies nowadays stray away from concepts of war, oft embodying an aspect of peace, love, creativity, and artistic vision. The most notable of these people are those from the land of Simulacrum, a nation of alchemists, artists, and traders, all coexisting under one flag.
ability score increase: You may increase a single score by +2 and another score by +1, or three different scores by +1.
age: Automaton are actually relatively new to the species list, cropping up around 1,500 years into the 4,000 year long war. Not many Automaton are alive from that era, but it is still unknown how long an Automaton may live for.
alignment: Automaton can be either good or bad, but many prefer the life of chaos or neutrality rather than following a set of laws. Years of strict adherence to a battle standard has left them jaded with conformed societies, causing them to yearn for freedom.
Size: Medium
speed: 30 ft
Languages: Common, and one other language of your choice
race features:
Construct. You count as both a humanoid and a construct for the purpose of identification and spell targeting.   Darkvision. You have 60 ft of standard darkvision. You can see in the dark as if it were dim light, and in dim light as if it were bright light.   Synthetic Armor. Your body is naturally comprised of strong metals. As such, whenever you are not wearing armor, you gain an AC of 11 + your Constitution modifier.   Automaton Nature. As an Automaton, you gain the following benefits due to your construct nature:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
Mend the Body. As a construct, you may not regain hitpoints from spells like cure wounds and healing potions. Rather, spells like Mending will allow you to spend one of your hit dice + your constitution modifier + your level / 2, rounded down. You regain hitpoints equal to the result of that equation.   Additionally, as a bonus action, you may choose to self-mend, allowing you to use Mend the Body without a spell.   (**Note: Automaton used to speak a language called Auto-Speech, a set of beeps, staticks, and scratches which would be spoken into the minds of other Automaton to translate plans and other means of attack.**)
The Automaton were created by the god of war, Sindri, as a means of serving as a replicable, fully automated army. During the 4,000 year long war, they served with unfaltering loyalty to their god, following his every order without fail. When Sindri was killed, and his son Halifax took over, he pondered over their existence, thinking it a cruel joke to play on these poor, naive people. As such, when the war was nearing its end, he released them from their control, giving their people sentience.   Now free from total servitude to the god of war, the Automaton people now had the free will to do what they. Many Automaton would band together to seek new land, eventually creating the land of Simulacrum through transmutation magicks and conjuration spells, whilst many more believed themselves to be too violent to be forgiven, seeking refuge in The Forgotten North. Others, though, simply chose to live in the communities that already existed, becoming servants or owners or mercenaries.  
The Automaton appear as regular sized humans, often times with features that are beautiful or immaculately designed. While their bodies do appear fully humanoid, they tend to have indicators of their synthetic origin. You may select several options from the table below, or you may come up with your own indicators of synthetic origin.                                      
Roll Synthetic Sign
1 You have metallic seams on your body where your robotics were implanted.
2 Several sections of your body were designed to reveal more robotic components. i.e. your neck has a synthetic covering over it, or your torso is pure carbon and reveals your insides.
3 Your joints are segmented like a doll's.
4 You look completely human... to the untrained eye, that is. Your eyes reveal camera lenses that increase or decrease in size when focusing on something, and your skin feels almost like plastic...
5 You have metallic armor that covers parts of your body that is connected to your body.
6 You have several scars on your body that just won't shut, revealing the wires within...
7 Your voice box has been damaged. Your voice now sounds garbled, staticky, or incoherent.
8 Parts of your body have been ripped off or damaged beyond repair, revealing your true metallic origin.

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Soljirr.

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