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Leopold Schwartz in Cyberpunk RED

BACKGROUND
Name Leopold Schwartz
Handle Dr. Pill
Role Med-Tech, Tech
Role Ability Medicine, Maker
Rank 4,3
INT 8
REF 8
DEX 6
TECH 8
COOL 4
WILL 8
LUCK 6
MOVE 2
BODY 8
EMP 6 / 8
SKILLS
Awareness SkillsBASE
Concentration (WILL) 10
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 10
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 8
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) -
Resist Torture/Drugs (WILL) 14
Stealth (DEX) 8
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) 10
Animal Handling (INT) -
Bureaucracy (INT) 10
Business (INT) 10
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 14
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 10
Language:German (INT) 12
Language:English (INT) 10
Library Search (INT) -
Local Expert: Your Home (INT) 10
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 8
Evasion (DEX) 8
Martial Arts (DEX) x2 -
Melee Weapon (DEX) -
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 14
Handgun (REF) 14
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) 14
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 8
Human Perception (EMP) 8
Interrogation (COOL) -
Persuasion (COOL) 6
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) 14
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 10
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 14
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity40 / 62
Hitpoints50 / 50
Death Save8
Seriously Wounded Threshold25
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Assault Rifle 5d6 150 1 Autofire (4), Suppressive Fire
Heavy Pistol 3d6 40 2
ARMOR
Location Type SP AP
Head Light Armorjack 11 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 83, MAX -18)
Cyberaudio Suite Data HL
Cyberaudio Suite installed 6
Neural Link Data HL
Interface Plugs Connect with machines 7
Interface Plugs Connect with machines (again) 10
Internal Cyberware Data HL
Muscle Graft and Bone Lace +2 Body 12
Muscle Graft and Bone Lace +2 Body 8
Radar/Sonar Scans Terrain within 50 meters 10
Enhanced Antibodies Double Body healed per day of rest 3
External Cyberware Data HL
Subdermal Armor Head and body armor SP 11 8
Borgware Data HL
Sensor Array 5 more Cyberaudio Slots 12
Aliases Dr. Pill
Improvement Points 380 / 380
Reputation 0: None
Reputation events
Role specific lifepath Surgeon (Ripperdoc under the table)
Secret Partner
Work station at the hospital is clean, but often installing cyberware in secret is not done in house
Addictions Synthcoke: 2 points and has -2 to the following skills Dance, Contortionist, Conversation, Human Perception, Persuasion, and Acting
Fashion Generic Chic Trauma Team Coat, Urban Flash Goggles, Generic chic undershirt, pants, and shoes.
Gear Mercurious Cyberchair- Move=5, hands free if used with interface plugs
Spider Cyberchair-Move+5, Hands free with plugs, 4 cyberarm slots (Microwaldo 4x)
Spider Cyberchair-Move+5, Hands free with plugs, 4 cyberarm slots (No cyberware)
Medium Melee Weapon (Cane)
2x upgrade kits for spider cyberchair
Light Armorjak x2 (4/11) (11/11)
Assault Rifle
Heavy Pistol
Agent- +2 wardrobe & style, +2 Library search
Anti-Smog Mask- immunity to the effects of toxic gasses, fumes, and all similar dangers that must be inhaled
Carryall
Medtech Bag- Medical Toolkit, needed to stabilize people
Inflatable Bed & Sleep-bag
Airhypo
Techtool- Tool to work on machines and cyberware, needed to repair tech
Kibble (x5)- Bagged food, tastes bad but works as rations
Vampyrs, Scratchers, Slice 'n dice, Microwaldo
Ammo 118 (Basic Rifle) 40 (Basic Heavy Pistol) 100 (Basic Shell)
Cash 1085
Housing Cargo container
Rent 1000
Lifestyle Fresh Food (1500)
Notes Downtime: 29/30

Role point allocation
Medtech
Surgery: 2
Pharmaceuticals: 2
Craftable Medicine: Speedheal, Sedative

Tech
Field Expertise: 4
Invention: 3
Upgrade: 1
LIFEPATH
Cultural Origins
Western Europe (Austrian)
Personality
Picky, Fussy, and Nervous
Clothing Style
Urban Flash/Generic Chic
Never without
Cyberchair
Hairstyle
Short and Balding
Value Most
Vindication for talents
Feeling about people
People have needs, and I benefit by fulfilling them.
Most valued person
Co-Worker
Most valued possession
Cyberchair
Family Background
Corporate Technicians
Childhood Environment
Safe Corp Zone
Family Crisis
Leg Aneurism, Medical Bills made him leave home.
Tragic Love Affairs
None
Life Goals
Make enough money for a comfy retirement
Friends
None
Enemies
None (Yet)
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

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