Adventuring Gear
Common
A small vial of volatile liquid. Measured by the vial. Once used, the vial and contents are destroyed. Alchemical fire comes in various levels of potency, depending on the talent of the crafter and ingredients used.
Quality |
Effect |
Save DC |
Price |
Common |
2d8 |
12 |
10 gold |
Potent |
3d8 |
13 |
25 gold |
Powerful |
4d8 |
14 |
50 gold |
Napalm Variant
Creatures that take fire damage from this variant continue to burn, taking 1d4 fire damage at the start of their turn until they spend an action to put themselves out.
Attack Action
As an action or as an attack as part of the attack action, you can throw the vial at a creature, treating it as an an improvised weapon with the finesse and thrown (20/60) properties. On hit, the target takes fire damage equal to value indicated on the potency table. You do not add your modifier to damage dealt.