Shin Valintine | Vampire the Masquerade 5e Character Sheet | World of Darkness 5th Edition (Paradox) | Statblocks & Sheets | World Anvil

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Name
Shin Valintine
Chronicle
Freedom Fighter
Sire
Concept
Ambition
Desire
Predator
Sandman
Clan
Bruha
Generation
12

Attributes

Physical

Strength
Dexterity
Stamina

Social

Charisma
Manipulation
Composure

Mental

Intelligence
Wits
Resolve

Health

Willpower

Skills

Athletics
Brawl
Craft
Drive
Firearms
Melee
Larceny
Stealth
Survival
Animal ken
Etiquette
Insight
Intimidation
Leadership
Performance
Persuasion
Streetwise
Subterfuge
Academics
Awareness
Finance
Investigation
Medicine
Occult
Politics
Science
Technology

Disciplines

Celerity
Brujah use Celerity to strike fast and escape uprisings they have started. They hunt with it to snatch vessels from the streets, feeding from them savagely, or to rapidly dispose of a mortal before vanishing into the night.   Cat’s grace The vampire gains a balance and grace equal to and surpassing world-class trapeze artists. They can walk and even run across ledges and wires effortlessly and can keep their balance on the slimmest of supports. Cost: Free System: The user automatically passes any Dexterity or Athletics based roll needed to keep their balance. Note that this power does not allow them to balance on support that cannot take their weight Duration: Passive   Fleetness Their mastery of Celerity now allows the vampire to move and react with dizzying speed. Cost: One Rouse Check System: Add the Celerity rating to user's dice pool for non-combat Dexterity tests. Once per turn the user may also do this when defending with Dexterity + Athletics. Duration: One scene
Potence
Brujah use Potence as a devastating weapon, cutting short any confrontation with destructive finality. Though the clan preaches a connection to humanity, its members often take what they want by force, as it is simpler to hold a kine in place or crack their skull open and drink its insides than to negotiate for a mouthful of blood.   Soaring Leap Possessing unholy strength in more than arms and fists, the user can leap far higher and further than any mortal. Cost: Free System: The user can jump a number of meters equal to three times their Potence level vertically, and five times their Potence level horizontally. The user needs no run-up to make these leaps. Duration: Passive
Presence
Brujah use Presence to win the hearts of the crowd, turn a threatening mob against itself, or send a dangerous opponent fleeing into the night. Brujah intellectuals prefer feeding with Presence to convince vessels to give up their blood voluntarily. Other clan members use Presence to terrify their prey, as it apparently adds “an exquisite, bold taste” and fuels the less subtle powers of their curse
Auspex
Sense the unseen The senses of the vampire become attuned to dimensions beyond the mundane, allowing them to sense presences otherwise hidden from the naked eye. This can be anything from another vampire using Obfuscate to someone using Auspex to spy upon the character to a ghost in the middle of the room. Dormant Blood Sorcery spells and rituals might also be found with this power, at the Storyteller’s discretion. Cost: Free Dice Pools: Wits + Auspex or Resolve + Auspex System: Whenever there’s something supernatural hiding in plain sight, the Storyteller makes a hidden roll of Wits + Auspex against a Difficulty they choose. Against an entity actively trying to stay hidden, the Storyteller can call for a blind roll (“Lisa, roll seven dice for me”) as a contest against the target’s relevant pool. (For example, detecting a vampire using Obfuscate would be a roll of Wits + Auspex vs Wits + Obfuscate) If the vampire actively searches for a hidden supernatural entity, they roll Resolve + Auspex similarly. Duration: Passive
Health 7 Will 3
Hunger
 
Humanity
 

Chronicle Tenets

Touchstones & Convictions

Clan Bane

Advantages & Flaws

Flaw:known blankbody
Iron gullet merrit
Entrenched
Haven

Notes

(Special SCI-Chem, ACADEMICS TRIGanom, Performance Public speaking, Craft Flash Bangs, Firearms SPEC Long Rifles 4 Round Mag 16 bullets carried)   Sandman You rely on your stealth or Disciplines to feed from sleeping victims. If they never wake during the feeding, they won’t know you exist. Perhaps you were very anti-social in life; you don’t feel cut out for the intense interpersonal nightlife or physical violence of more extroverted hunters. ■ Add a specialty: Stealth (Break-in) ■ Gain one dot of Auspex or Obfuscate ■ Gain one dot of Resources   • Portfolio Proletariat: You live paycheck to paycheck: apartment, car, camping equipment   Flaw: Known Blank Boday Your biometrics, name, history, known associates, and aliases appear in several intelligence agency databases, flagged as a potential terrorist. Any inquisitor can read between the lines and recognize you as a vampire.   Iron Gullet: You can feed from cold blood, rancid blood, and fractionated plasma. None of these provide Resonances. Ventrue may not take this Merit.   Entrenched: Mortal power-brokers and factions hesitate to oppose you.   Small haven, but more secure and private than the default. Examples: Small secure compound off the grid as rich as I can be in the hood.

Blood Potency

Experience

Total Experience:
3
Spent Experience:

Background

History

Cew was successful and America is trying to put their people in charge and now I was put as a crime boss in America to stop it from happening and now CIA and FBI know I'm in America trying to stop them.   1 will not kill anyone inless they deserve it. 2 will never hesitate to kill anyone who wants to harm his family/ Tribe 3 Will never disobey his tribble leaders.


Created by

DevilLupo666.

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