Merlin Repeating Rifle | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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World of Earth - ClF3

Merlin Repeating Rifle

Staff

Very Rare Evocation Requires Attunement

As an action you can fire a slug of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 1d6 damage of the type you chose.
At Higher Levels. The spell’s damage increases by 1d8 when you reach 5th level 2d6 , 11th level 3d6 , and 17th level 4d6 .
This rifle stores spells cast into it, holding them until the attuned wearer uses them. The rifle can store up to 5 levels worth of spells at a time
Any creature can cast a spell of 1st through 5th level into the rifle by touching the rifle as the spell is cast. The spell has no effect, other than to be stored in the rifle. If the rifle can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While attuned to this rifle, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

This Arcane Firearm has no magazine and instead has a large, intricately cut diamond in its place. This ornately carved lever action rifle can fire elemental energies and store spells cast into it to be fired later. This Arcane Firearm can act as an Arcane Focus for Arcane Casters.

Cost: 50,000 gp
Weight: 6lb


Created by

IronRosePrince.

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Item

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