Absorb Elements | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Elemental Evil Player's Companion, pg. 150

Absorb Elements

1-level Abjuration

Casting Time 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
Range Self
Duration 1 round
Components Somatic

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Class(es): Artificer, Druid, Ranger, Sorcerer, Wizard

Spell LevelEnergy Damage
1st 1d6
2nd 2d6
3rd 3d6
4th 4d6
5th 5d6
6th 6d6
7th 7d6
8th 8d6
9th 9d6

Created by

Arcavato.

Statblock Type

Spell

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