Keen Smell. The Queen has advantage on Wisdom (Perception) checks that rely on smell.
Queens Aura. All kruthik in a 50ft range have advantage on attack rolls against living creatures.
Brood Mother. After 5 rounds, or if the queen uses the Consume Dead action, a new Kruthik will spawn.
Tunneler. The Queencan burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.
Multiattack. The kruthik makes two stab attacks or two spike attacks.
Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (3d6 + 3) piercing damage.
Spike. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (2d4 + 3) piercing damage.
Consume Dead. The Queen can take an action to consume any organic, dead, creature to spawn a new Kruthik and regain 2d10 health.
Acid Spray (Recharge 4). The Queen sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one. (Any creatures killed by this canniot be consumed by the queen)
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d10 + 2) piercing damage. The target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target becomes paralyzed for the same duration, or until it takes damage or another creature uses an action to shake it awake.
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