Tarragon Infernus. Tarragon has bestowed a portion of his wrath within Infernus, creating Tarragon Infernus.
Siege Monster. The creature deals double damage to objects and structures.
Ancients Wrath. As the inheritor of Taragons Wrath, Infernus is now inconsolable, and is in a constant state of turmoil and rage. If a command is issued to Tarragon Infernus, a DC 10 Animal Handling must be met, rising by 5 with each successful command. Additionally, the DM will control his actions. He may be returned to Terrarium at any time.
Tarragons Trident. Tarragon has gifted Infernus a piece of himself, in the form of a three pronged Trident. With three detachable Prongs, all attacks that require the removal of a prong will share a pool of 3 charges.
Endless Hunger. Tarragon has gifted Infernus his endless hunger. A hunger cursed upon Tarragon by the very first Inhabitants, and so now Tarragon Infernus’ maw is an ever consuming void. Tarragon Infernus is capable of consuming nearly anything. Creatures consumed restores 2d10 health, while inanimate objects restore 1d4.
Multiattack. Tarragon Infernus makes 3 melee attacks, two with its bite or claws, and one with it's tail or breath.
Tarragons Blessing. When this Tarragon Infernus makes a attack that would do elemental damage, Roll a d6. The element will depend on the result of the roll. (see below table)
(If Breath, 6 will mean the attack automatically fails)
| 1 | Fire |
| 2 | Lightning |
| 3 | Cold |
| 4 | Poison |
| 5 | Acid |
| 6 | None |
Gnashing Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 15 (2d10 + 4) piercing damage plus 1d6 "Elemental Damage" (see table above)
Slashing Claws. Claw Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 11 (2d6 + 4) piercing damage.
Lashing Trident. Melee Weapon Attack: +6 to hit, reach 15ft., if Trident has all of its prongs, then damage will be 23 (3d12 + 4) slashing damage. If only two remain then it will do 11 (2d12+4) damage. If only one remains, then damage will be 14 (1d12+4). If no prongs remain, then damage will be 12 (2d6+4) bludgeoning.
Goring Stab. Melee Weapon Attack: +6 to hit, reach 15ft., Tarragon Infurnace makes a stabbing attack with the tip of his trident. On a hit, trident does 1d12 for every prong that it currently has. Additionally, creature must make a DC 16 Constitution saving throw, or take an additional 1d6 of damage, and acquire bleed.
Shooting Prong (3 Charges). Ranged Weapon Attack: +6 to hit, reach 80ft., Tarragon Infurnace shoots one of his prongs at a creature. If the creature is hit, it will take 11 (1d12+4) damage, plus an additional 1d6 elemental damage (see table above). Creature also sustains bleed.
Tarragons Breath (Recharge 6). Tarragon Infurnace exhales a breath attack in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) elemental damage on a failed save, or half as much damage on a successful one.
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