Mirror Scales. If the infurnace is subjected to an effect that allows
it to make a Dexterity saving throw to take only half damage, the Infurnace instead takes no damage if it succeeds on the saving throw, and the damage of the spell is returned to the caster.
Searing Blood. A creature that hits the infurnace with a melee
attack while within 5 feet of it takes 10 (1d4) acid damage.
Multiattack. The infurnace makes two attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11
(1d8 + 2) Piercing damage. if the creature is medium or smaller, then, as a bonus action, the Infurnace can attempt to pin the creature to the ground with a DC 12 Strength Check. Any creature pinned in this way must make a DC 12 Constitution Saving throw or take 2d4 poison damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) Slashing damage. and the target must make a DC 10
Constitution saving throw, taking 6 (1d4) poison damage on a
failed save.
Fire Breath (Recharge 6). The infurnace takes a turn to charge up a breath attack. On its next turn, it then exhales fire in a 30-foot cone. A creature in that area must make a DC 14 Dexterity
saving throw, taking 28 (8d6) fire damage on a failed save, or half
as much damage on a successful one. While charging, the Infurnace can perform other actions with disadvantage.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!