Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Hound of Tindalos in Dungeons & Dragons 5e

Hound of Tindalos

Medium , any
Armor Class: 16
Hit Points: 50
Speed: Fly: 40ft Hover: 40ft

STR

9 -1

DEX

19 +4

CON

12 +1

INT

15 +2

WIS

17 +3

CHA

11 +0

Saving Throws: Intelligence +6, Wisdom +7
Skills: Stealth +12

Angle-Dweller. If the hound is reduced to 0 hit points while its space borders an angle, such as between the floor and a wall or between two walls, it must succeed on a Constitution saving throw. The DC equals 10 or half the damage taken, whichever is higher. On a success, it falls to 1 hit point instead.

Angular Time Warp. As a bonus action, the hound can teleport to an unoccupied space within 60 feet of it, provided that that space borders on an angle, such as between the floor and a wall.

Displacement. The hound is only partially present in time, which makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the hound is incapacitated.

Time Warped Aura: Any friendly creature within 10 ft of the Hound will have 1d4 of any damage reduced. Additionally, any enemy within 10 ft of the Hound will have an additional 1d4 damage to any attack made on them.

Advantage on Grapple Checks

Actions

Time Stop (Recharge 10):You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4+1 turns in a row, during which you can use actions and move as normal.

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

Hurry/Delay (3 Charges): You briefly speed up or slow time for a creature (other than you) of your choice that you can see within range. An unwilling creature must make a Wisdom saving throw. On a success, the spell has no effect. Otherwise, choose one of the following effects:
Hurry: The creature is moved to an initiative slot of your choice that more closely follows your current turn and has advantage on the next attack roll, ability check, or saving throw it makes before the start of your next turn.
Delay: The creature is moved to an initiative slot of your choice that more distantly follows your current turn and has disadvantage on the next attack roll, ability check, or saving throw it makes before the start of your next turn.

Space Anomaly (Recharge 5): The Hound creates a disturbance in spacetime, causing the fabric of reality to collapse around it. It create a 60-foot radius area of warped space centered on itself that remains stationary for the duration. The Hound can designate any number of creatures it can see to be affected by it. For the duration, any affected creature within the spell's area can use a bonus action on each of their turns to slip through a dimensional pocket and teleport up to 30 feet to an unoccupied space that they can see that is also within the spell's area.

Reverse Harm (Recharge 3): The Hound reverses time around a fresh wound, healing some of the damage. A creature it touchs regains up to 5d4 hit points, but no higher than the amount of damage that they took since their last turn.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems