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Tar Bomb

Bomb Throwable

Ingredients: INCIDIARY + HARDENER + 2x Charcoal + 1x Natural Oil

Risk DC: 17

Recommended Tier: 7

Effect:

Upon detonation a large sphere of tar is crafted and hardened. Targets within a 45 foot sphere must make a Dexterity saving throw to avoid being caught in the blast. On a failure, if the target is with 10 feet of the bomb they they take 4d4 bludgeoning damage, are consumed by the tar, and begin to suffocate. At the end of each turn they may make a DC 18 Strength saving throw to free their head and breath. If the target is within 20 feet of the bomb they take 3d4 bludgeoning damage, they are partially stuck in the tar, and must make a DC 16 Strength saving throw to free themselves. If the target is within 30 feet they take 2d4 bludgeoning damage, they are covered in tar, and their speed is reduced by 20 feet for 1 minute. If they are within 45 feet they take 1d4 bludgeoning damage on a failed save.

On success the targets take the apropriate effect as if they were 20 feet further away, and are able to move to avoid the Tar Ball.


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