Baal (Djinn) | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Baal (Djinn)

Ring

Varies Djinn Master

When the Djinn armor is equipped you gain:
  • Katana. 1d8 slashing damage, Finnesse
  • Armor. 13+DEX(max 2)
  • Passives; When the user's health is below 1/4th they gain 1 extra damage die for their Djinn Spells and +1 to ac.
  • Access to the following spells

Electric Boost

1-level Evocation

Casting Time: 1 bonus ation
Components: Verbal, Semantic
You can either electrically charge their:
  • Body; doubling your speed and giving yourself +2 movement speed until the start of your next turn
  • Metal Weapon: for your next attack the damage type of your weapon changes to lighting and you can add your spell-casting modifier to your attack roll and damage
Available for: Djinn Master, Sorcerer, Wizard, Warlocks

Lightning Strike

2-level Evocation

Casting Time: 1 action
Components: Verbal, Semantic, Djinn Equip
Duration: Instant
Damage/Effect: Lightning
You sheath your katana and imbue it with lightning and quickly draw and do:
  • 180° Slash. You slash in a 180° arc hitting any creature within 5ft in that arc and on a failed CON save they take 3d4 lightning damage(half on a successful save).
  • Redirected Smite. You beam a ball of lightning that goes into the air and strikes down like lightning onto a target within 20ft and on a failed CON save they take 2d8 lightning damage(half on a successful save) and get stunned for one turn.
Available for: Djinn Master
     



Created by

SlimeySteve.

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