Instead of relying on a series of strikes, some prefer to put all their strength behind a single but powerful blow. Haymakers emphasize power over everything else. If you haven't moved on your turn, you can use your bonus action to make a Haymaker punch. Your movement speed is reduced to 0 until the end of your turn.
This unarmed strike scores a critical hit on a roll of 18-20 on the d20. On a critical hit, the damage die of your unarmed strike is multiplied by 3. At Tier 8, while in this stance, you score critical hits with unarmed strikes on a 17-20 on the d20.
Additionally, whenever you hit a creature with the first strike made on your turn, you can forgo your second strike to deal additional damage equal to your unarmed strike die + your Strength modifier.
At Tier 6, when you hit a creature with a Haymaker, the target must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be stunned until the start of your next turn and knocked prone.
At Tier 8, whenever you score a critical hit with a Haymaker, the bones inside the body of the target shatter. For the next hour, whenever you hit the creature is hit with a bludgeoning attack you deal additional 1d6 piercing damage to it.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!