Mental Reflex | Element 133 Class Feature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mental Reflex - 21700 AXP

TIER FIVE FEATURE: Mental Reflex

    • AXP: 21700
    • Pre-Requisites: Charisma ability score or at least 16, or access granted by selecting Smart Hero, Charismatic Hero, Hustler, or Personality as base class
    • Grants Access To: None

Your mind is so quick that if you make a mistake, you can attempt to amend it. You gain the following abilities. Each one can be used once per day.

  • If an attack you make against another creature would miss, you may re-roll your attack. You must take the new roll even if it is lower than the first.

  • If you would make a check with advantage or disadvantage, you may reroll any 1's associated with this roll.

  • When you roll a natural 1 on an Intelligence (Investigation), Wisdom (Perception), or Wisdom (Insight) check, you can instead treat it as a natural 20.

Additionally, you may add your Intelligence modifier to your initiative checks.


 

Created by

BreePeterson.

Statblock Type

Element 133 Class Feature

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