Your mind is so quick that if you make a mistake, you can attempt to amend it. You gain the following abilities. Each one can be used once per day.
If an attack you make against another creature would miss, you may re-roll your attack. You must take the new roll even if it is lower than the first.
If you would make a check with advantage or disadvantage, you may reroll any 1's associated with this roll.
When you roll a natural 1 on an Intelligence (Investigation), Wisdom (Perception), or Wisdom (Insight) check, you can instead treat it as a natural 20.
Additionally, you may add your Intelligence modifier to your initiative checks.