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Focused Defense in Dungeons & Dragons 5e

Focused Defense - 27000 AXP

TIER FIVE FEATURE: Focused Defense

    • AXP: 27000
    • Pre-Requisites: Selected Smart Hero, Medic, or Technician as base class, or an Intelligence ability score of at least 20
    • Grants Access To: None

You've finally figured out how to implement your defensive reasoning to its greatest use. You gain the following abilities, all used as an action:

  • Defend against melee: If an enemy would melee you this round, they must roll 3 higher than your AC to hit you. This lasts until the beginning of your next turn.

  • Defend against ranged: If an enemy would make a ranged attack that isn't a spell or effect against you this round, they must roll 3 higher than your AC to hit you. This lasts until the beginning of your next turn.

  • Defend against effect shots: If an enemy would make a ranged attack that is a spell or effect against you this round, they must roll 3 higher than your AC to hit you. This lasts until the beginning of your next turn.

  • Defend against saves: If an enemy would use a feature that requires you to make a save to lessen its effects this round, you add 3 to the final total of your save, and if you succeed on the save you take no damage or harmful effects. This lasts until the beginning of your next turn or you save against another effect, whichever happens first.

You cannot use any of these abilities if you have any Exhaustion levels, are afflicted with a Disease, or are under the effects of a Feeblemind effect, or any similar effect that lowers your Intelligence or Wisdom score.


 

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