Half-Elf | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Half-Elf

Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.

ability score increase: Your Charisma score increases by 2 and your Dexterety by 1.
age: Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 350 years.
Size: Medium
speed: 30ft
Languages: You can speak, read, and write Common, Elvish, and one extra language of your choice.
parent race:




race features:

Darkvision

Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility

You gain proficiency in two skills of your choice.

Heritage:

Choose one depending on your heritage

  • Elf Weapon Training (High or Wood Elf Heritage): You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Cantrip (High Elf Heritage): You know one cantrip of your choice from the wizard spell list. Your spellcasting modifier is your spellcasting ability for it.
  • Fleet of Foot (Wood Elf Heritage): Your base walking speed increases to 35 feet.
  • Mask of the Wild (Wood Elf Heritage): You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena gain +5 to roll.
  • Drow Magic (Dark Elf Heritage): You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
  • Swim adapted (Sea Elf Heritage): You have a swimming speed of 30 feet and can breath underwater.
  • Fey Teleport (Eladrin Heritage):As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Half-elves stood roughly around 5 feet and 5 inches to 6 feet and 2 inches (1.7 to 1.9 meters),making them only slightly shorter overall than humans, and weighed in at 130 to 190 pounds (59 to 86 kilograms), making them heavier than elves but still considerably lighter than humans. Like humans, half-elves had a wide variety of complexions, some of which were inherited from the elven half of their heritage, such as a tendency for metallic-hued skin and inhuman hair colors. For example, half moon elves typically exhibited a pale, bluish tint around the ears and chin, while half-sun elves had a color more reminiscent of bronze, with hair of gold.Eladrin Half-elves are born stuck in the same season forever and cannot change from it.

Unlike Elves, however, male half-elves were capable of growing facial hair and often did so to distinguish themselves, in part, from their elven parents. Half-elven ears were about the size of human ones, but like elves, they were pointed on the ends.


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Lying Bird.

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