Armor (Medium)
Rare requires attunement by an aasimar Requires Attunement
You have a +1 bonus to your AC. You can use an action on your turn to channel the armor's magic and cause it emit a flash of blinding, radiant light. When you do, all other creatures within 10 feet of you are forced to make a DC 14 Constitution saving throw. On a failure, a creature is blinded until the end of its next turn. Undead creatures have disadvantage on the saving throw, and take 2d8 radiant damage on a failure. Once you use this feature, you can't use it again until the following dawn.Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Medium | 14 + DEX (max 2) | No |