race features:
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Sneaky Paws
You gain proficiency in Sleight of Hand. If you are already proficient in Sleight of Hand, or gain proficiency again in Sleight of Hand later on, you gain expertise instead.
Shinies Inspector
You have seen many shiny objects and wondrous items to be familiar with what you find. Choose one object that you must touch for one minute. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.