Lemire (Nicolas Cutt) | Vampire the Masquerade 5e Character Sheet | World of Darkness 5th Edition (Paradox) | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild
Name
Lemire (Nicolas Cutt)
Chronicle
Sire
Concept
Young, Connector
Ambition
Security
Desire
Establish Connections
Predator
Scene Queen
Clan
Toreador
Generation
11

Attributes

Physical

Strength
Dexterity
Stamina

Social

Charisma
Manipulation
Composure

Mental

Intelligence
Wits
Resolve

Health

Willpower

Skills

Athletics
Brawl
Craft
Drive
Firearms
Melee
Larceny
Stealth
Survival
Animal ken
Etiquette
Insight
Intimidation
Leadership
Performance
Persuasion
Streetwise
Subterfuge
Academics
Awareness
Finance
Investigation
Medicine
Occult
Politics
Science
Technology

Disciplines

Presence
Resonance: Sanguine Awe: Anyone in the presence of the vampire finds their attention inexplicably drawn to them. Those listening to the vampire speak might suddenly agree on subjects where they once held different viewpoints. While this power doesn’t cause rapt infatuation, it is still strong enough to sway the minds of most mortals. ■ Cost: Free ■ Dice Pools: Manipulation + Presence vs Composure + Intelligence ■ System: Add the Presence rating to any Skill roll involving Persuasion or Performance as well as to other Charisma related rolls, at the Storyteller’s discretion. Anyone aware that they’re being affected can try to resist with a contest of Composure + Intelligence vs the user’s Manipulation + Presence. On a win, the target can resist the effects for one scene; a critical win makes the target immune for the entire night. Once the power wears off, victims revert to their previous opinions. ■ Duration: One scene or until intentionally ended   Daunt: Instead of attracting people, the vampire uses Presence to repel. With this power the user appears threatening and exudes an aura of menace powerful enough to make most mortals avoid their attention and even vampires think twice about acting against them. ■ Cost: Free ■ System: Add the user’s Presence rating to any Intimidation rolls. Attacking the user requires a Resolve+Composure roll at Difficulty 2. Vampires cannot use Awe and Daunt simultaneously. ■ Duration: One scene or until intentionally ended   Lingering kiss The Kiss of a vampire induces near-ecstasy in mortals, but this power leaves other Kisses in the dust. Mortals fed upon by the user become addicted to the Kiss, obsessing over it and even seeking the vampire out for repeated feedings. Mortals often become anemic, self-harm, or even die from this addiction, but vampires find it a useful power for cultivating a herd. ■ Cost: Free ■ System: The vampire can choose to use this power or not during each feeding. The user adds dice equal to their Presence to any subsequent Charisma Attribute-assisted pool against the bitten subject. A mortal fed upon with this power can make a Willpower test (Difficulty equals the user’s Presence) every week to resist the effects. Winning this test for three consecutive weeks breaks the effect, as does a single critical win. ■ Duration: Until successfully resisted
Auspex
Type: Mental Blood Resonance: Phlegmatic, Artists, Visionaries, Schizophrenics, psychoactive substance users, detectives heightened senses The vampire’s senses sharpen to a preternatural degree, giving them the ability to see in pitch darkness, hear ultrasonic frequencies and smell the fear of cowering prey. ■ Cost: Free (but see below) ■ Dice Pools: Wits + Resolve ■ System: The user adds their Auspex rating to all perception rolls. If exposed to extreme sensations, such as loud bangs, flashes of intense light or overpowering smells while the power is active the user must succeed on a Wits + Resolve (Difficulty 3 or more) roll to dampen their senses in time, or the overload causes them to sustain a -3 dice penalty to all perception-based rolls for the rest of the scene. ■ Duration: Until deactivated. Having the power active for longer stretches of time without rest (more than a scene), especially so for high-stimulus environments, might necessitate spending Willpower, at the Storyteller’s discretion.   Sense the unseen The senses of the vampire become attuned to dimensions beyond the mundane, allowing them to sense presences otherwise hidden from the naked eye. This can be anything from another vampire using Obfuscate to someone using Auspex to spy upon the character to a ghost in the middle of the room. Dormant Blood Sorcery spells and rituals might also be found with this power, at the Storyteller’s discretion. ■ Cost: Free ■ Dice Pools: Wits + Auspex or Resolve + Auspex ■ System: Whenever there’s something supernatural hiding in plain sight, the Storyteller makes a hidden roll of Wits + Auspex against a Difficulty they choose. Against an entity actively trying to stay hidden, the Storyteller can call for a blind roll (“Lisa, roll seven dice for me”) as a contest against the target’s relevant pool. (For example, detecting a vampire using Obfuscate would be a roll of Wits + Auspex vs Wits + Obfuscate) If the vampire actively searches for a hidden supernatural entity, they roll Resolve + Auspex similarly. ■ Duration: Passive
Dominate
Cloud Memory By uttering the phrase “Forget!” the user can make the Dominated victim forget the current moment as well as the last few minutes, enough to mask a superficial feeding or a chance meeting. No new memories are formed and if pressed the victim realizes they have a few minutes missing. ■ Cost: Free ■ Dice Pools: Charisma + Dominate vs Wits + Resolve ■ System: No roll is required against an unprepared mortal victim. Clouding the memory of a resisting victim or another vampire requires a Charisma + Dominate vs Wits + Resolve roll. ■ Duration: Indefinitely   Compel With eye contact, the vampire can issue the victim a single-action command, no longer than a short sentence, to be obeyed to the letter. It must be possible to complete the command in a single turn. The Storyteller decides whether to interpret ambiguous commands in an unexpected or unfavorable way; alternatively, the command simply confuses the victim and fails. ■ Cost: Free ■ Dice Pools: Charisma + Dominate vs Intelligence + Resolve ■ System: No roll is required against an unprepared mortal victim. Commanding a resisting victim, a victim the vampire has previously Dominated in the same scene, or another vampire requires a contest of Charisma + Dominate vs Intelligence + Resolve. Commands that go against the victim’s nature also require such a contest. ■ Duration: No more than a single scene
Hunger
 
Humanity
 

Chronicle Tenets

Touchstones & Convictions

Always support those who support you. Always trust those who trust you. Best Friend who stood by him back in his hometown always. Father who always helped him out before being vanished by the mob

Clan Bane

Toreador exemplify the old saying that art in the blood takes strange forms. They desire beauty so intensely that they suffer in its absence. While your character finds itself in less than beautiful surroundings, lose the equivalent of their Bane Severity in dice from dice pools to use Disciplines. The Storyteller decides specifically how the beauty or ugliness of the Toreador’s environment (including clothing, blood dolls, etc.) penalizes them, based on the character’s aesthetics. That said, even devotees of the Ashcan School never find normal streets perfectly beautiful. This obsession with aesthetics also causes divas to lose themselves in moments of beauty and a bestial failure often results in a rapt trance, as detailed in the Compulsion rules (p. 208)

Advantages & Flaws

Fame
Contact
Stunning
Despised
Haven (location, luxury)
Herd
Influence
Prey exclusion (lemires scene)

Notes

Camarilla, Etiquette (Lemires Connections), Prey Exclusion (Lemires Scene), Heightened Senses, Academics (The Arts), Performance (Acting), Spent 1 Willpower

Blood Potency

Blood Surge

+1 Die

Mend Amount

2 Points of Superficial Damage

Power Bonus

+1 Die

Rouse Reroll

Level 1

Feeding Penalty

Animal and Bad Blood Slakes Half Hunger

Bane Severity

1

Experience

Total Experience:
15
Spent Experience:
15

Background

True age: 60
Apparent age: 20
Date of Birth: 1921
Date of Death: 1941

Appearance

Hazel Eyes, 190.5 cm tall, Strawberry blond hair at a medium length. Physically stunning. 70kg

History

Young vampire trying to ensure his stability. His father took out some debts from the mob and didn't pay them back. With the mob against him Lemire dug up some blackmail on the people around him and used that to get on top. When he was embraced he managed to secure an apartment above a nightclub and begin cultivating his fame.


Created by

Fur_Goose.

Link/Embed