Dragonborn | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dragonborn

When you were young you'd heard the stories of an ancient power, lying dormant in your family's blood waiting to be awakened, but you never believed them. That was until it started happening. You are undergoing a change taking on a draconic appearance. Your eyes have become almost serpentine, Your skin has been patterned with patches of scales, and you've started to grow what you can only assume are horns. What you were before is no longer relevant, now you are Dragonborn. Dragon blood courses through your veins granting powers that some could only dream of.
ability score increase: Your Strength score increases by 2, and your Charisma score increases by 1
age: Determined by your Base Ancestry
Size: Medium
speed: 30ft
Languages: Common, Draconic, +1 Language (Determined by your Base Ancestry)
race features:
Your Draconic heritage manifests in a variety of Traits you share with other dragonborn.   Draconic Ancestry: Whether by boon or curse, Draconic blood courses through your veins. Choose one type of Dragon from the Draconic Ancestry table. Your breath weapon and damage Resistance are determined by the Dragon type, as shown in the table below.
Dragon Damage Type & Resistance Abilities
Red Fire Darkvision at Level 1, Claws at Level 3, Breath Weapon at Level 9, 40ft. Flying Speed at Level 15
Blue Lightning Darkvision at Level 1, Claws at Level 3, Breath Weapon at Level 9, 40ft. Flying Speed at Level 15
Green Poison Darkvision at Level 1, Claws at Level 3, Breath Weapon at Level 9, 40ft. Flying Speed at Level 15
Gold Radiant Darkvision at Level 1, Claws at Level 3, Breath Weapon at Level 9, 40ft. Flying Speed at Level 15
Sea Cold Darkvision at Level 1, Claws at Level 3, Breathe underwater at Level 9, 40ft Swim Speed at Level 15
Frost Cold Darkvision at Level 1, Claws at Level 3, Breath Weapon at Level 9, 40ft. Flying Speed at Level 15
Stone Bludgeoning Darkvision at Level 1, Claws at Level 3, Breath Weapon at Level 9, 40ft. Burrowing Speed at Level 15
Base Ancestry: Dragonborn themselves are not a homogenous race. Those with Draconic blood are most commonly found within Dwarven, Elven, Human, and Orcish Societies. Each one has its own benefits listed on the table below.
Race Bonus
Dwarf Dwarven Resilience.
Elf Fey Ancestry.
Human Ability Score Increase.
Orc Relentless Endurance.
Darkvision: Starting at Level 1, you can see in the dark within a 60ft Radius. You can see in dim light within the radius as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.   Claws: Starting at Level 3, You gain the ability to grow monstrous claws from your fingertips. These claws can be grown and retracted as a bonus action. Using these claws as an unarmed attack grants damage equal to 1d4 + Your Strength Bonus.   Breath Weapon: Starting at Level 9, once per day you can use your Action to exhale destructive energy. Your Draconic Ancestry determines the size, shape, and damage type of the exhalation*. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic Ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency bonus. A creature takes 9d6 damage on a failed save, and half as much damage on a successful one. At 17th Level, You can use your breath weapon twice per day and the damage increases to 10d6. *Dragonborn descendants of ancient Sea Dragons gain the ability to breathe underwater instead of gaining a breath weapon.   Movement Speed: Starting at level 15, You gain a movement speed depending on your Draconic Ancestry.
  • Fly: Leathery dragon wings grow from your back as a standard action, giving you a fly speed of 40 feet. You can dismiss the wings as a bonus action.
  • Swim: Small fins have grow from your calves and your hands and feet can become webbed as a standard action, giving you a swim speed of 40 feet. You can dismiss the fins and webbing as a bonus action.
  • Burrowing: Claws grow from your fingers and toes as a standard action, allowing you to dig a burrow through the ground with a speed of 40 feet. you can dismiss the claws as a bonus action. (Cannot be used to dig through solid stone)

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Houdini26.

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