Deladria Moonsong | Cogent Roleplay | Cogent Roleplay | Statblocks & Sheets | World Anvil

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Character Name
Deladria Moonsong
Player Name
Dastan
Age
140
Race
Elf
Height
185 cm / 6.1 ft.
Body Type
Athletic, Slender
Disabling Characteristics
Height Phobia, Extreme Prejudice (criminals)
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 6
Athletics
-1 +1 +2 +3 +4 b3 5
Grip
-1 +1 +2 +3 +4 b3 5
Swim
-1 +1 +2 +3 +4 b3 2
Throw
-1 +1 +2 +3 +4 b3 6
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 7
Acrobatics
-1 +1 +2 +3 +4 b3 6
Ride/Pilot
-1 +1 +2 +3 +4 b3 3
Sleight of Hand
-1 +1 +2 +3 +4 b3 4
Stealth
-1 +1 +2 +3 +4 b3 5
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 5
Deception
-1 +1 +2 +3 +4 b3 6
Infiltration
-1 +1 +2 +3 +4 b3 3
Persuasion
-1 +1 +2 +3 +4 b3 5
Survival
-1 +1 +2 +3 +4 b3 4

1 2 3 4 5 6 7 8 9

Vocation: Blade Dancer (REF)
  +1 +2 +3 +4  b3 6
Skills
Chakrams (SW) (CBT)
  +1 +2 +3 +4  b3 6
Chakrams (MD) (CBT)
  +1 +2 +3 +4  b3 6
Vocation: Chronomancer (INT)
  +1 +2 +3 +4  b3 6
Skills
Fortification (INT)
  +1 +2 +3 +4  b3 5
Enhancement (INT)
  +1 +2 +3 +4  b3 5
Multiverse Wisdom (INT)
  +1 +2 +3 +4  b3 5
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
Destiny Points
   
Commerce Points
0 1 2 3 4 5 6 7 8
           
Inventory / Equipment
Equipment:
Melee Combat: 7d6 / -2ap
Ranged Combat: 5d6 / -2ap
Chakram (Medium) , Chakrams (small x24), Time amulet (3 slots), armour (8),
b]Language Translator Microchip - Able to speak and translate many languages (excluded, animals/plants/dragons)

Zip-line Bracelet - When activated, it fires a cable that can attach to any surface to either reel the agents in or allow them to swing from one area to another.

Inventory: (8/12)
[ , Bottled Star Essence (illiminate in the darkness)

Mini Smoke Bomb x3 - Creates a thick cloud of smoke. Obscuring vision greatly, from the outsiders and slightly for the ones inside. |

Portable suitcase cover - Quickly unpacks, unfolds and provides 50% cover for the user

Memory wipe device - Wipes target memory

Trauma Kit - patch up tools

Water & Food Rattions
Notes
Amulet of Time - 3 Slots
(replenish if time is drained from organic target with touch)
Basic spells =1 Slot
Ultimate spells = 3 Slots

Multiverse Wisdom - Knowledge of the the past, the hidden and the occult, the multiverse and the beyond,(Knowledge of multiple events happened in the past, lore of important characters, artefacts or magic).

Undeniable Fate (Passive): Increase Max Destiny Points capacity by 1. (scale with Chronomancy Vocation per point)

Destiny - Shows a vision of possible future, providing clues on how to proceed. (DM provides useful hint)

Timwalker - Travel between two periods in time. (need to know location and date, cost 3 slots)

Rewind - Turns back time for self or selected target within range, up to few seconds, undoing everything that happened to them during that time. Reroll dice on current turn.
(RP use turns back time of an object or target restoring it)

Delay - Slow down time for everything in an area for a few seconds, gaining Advantage upon actions for short time. (Active for 1 Round in combat or few seconds outside)

Accelerate - Move at a faster rate through time, allowing you to attack at blinding speed. Gain self boon +2 Reflex and actions against you have Disadvantage for the duration X (X=END CL) active on the next turn. On last turn of effect , cold be recast to continue its effect onto next round.
(Secondary effect - Turns time forwards of an object or target aging it, requires Close Combat)

Stop - Freeze the target in time temporary, preventing any actions, must be in Close Combat to touch the target.
(1 round or few seconds).

Time-Warp- warp the reality around , twisting its current flow, reroling non-combat skill checks.

Created by

Dastan_TV.

Statblock Type

Cogent Roleplay

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