Strength (ST) | 14 | [40] |
Dexterity (DX) | 14 | [80] |
Intelligence (IQ) | 11 | [20] |
Health (HT) | 12 | [20] |
Will (WILL) | 13 | [10] |
Perception (PER) | 11 | [0] |
Hit Points (HP) | 14 / 14 | [0] |
Fatigue Points (FP) | 12 / 12 | [0] |
Language | Spoken | Written | |
---|---|---|---|
Wolfish | native | native | [0] |
Basic Speed | 6.5 | [0] |
Basic Move (BM) | 6 | [0] |
DR | 0 | |
Parry | 14 (spear), 15 (staff), 12 (Brawling) | |
Block | N/A | |
Damage Thrust | 1d | |
Damage Swing | 2d | |
Tech Level | 1 | |
Appearance Mod | 0 (average) | |
Status Mod | 0 | |
Cult. Familiarities | [0] | |
---|---|---|
Reputation | ||
True Faith (Turning; Holy) | [24] |
Blessed (Heroic Feats, Holy, +1d DX) | [9] |
Resistant (Evil supernatural powers; +3 to all HT rolls to resist) | [5] |
Rapid Healing (Holy) | [5] |
Combat Reflexes | [15] |
Disciplines of Faith (Ritualism) | [-5] |
Light Sleeper | [-5] |
Easy to Read | [-10] |
Sense of Duty (Good entities) | [-10] |
Charitable | [-15] |
Quirk: Compulsion (Sharpen weapons) | [-1] |
Quirk: Determined | [-1] |
Quirk: Proud | [-1] |
Quirk: Show-off (Spear) | [-1] |
Vow (Protect La'ana with Life) | [-1] |
Name | Level | Rel. Lvl | ||
---|---|---|---|---|
Animal Handling (Equines) (IQ) | 10 | -1 | [1] | |
Some short comments about it go here. | ||||
Area Knowledge (Insert County) (IQ) | 12 | 1 | [2] | |
Some short comments about it go here. | ||||
Brawling (DX) | 16 | 2 | [4] | |
Esoteric Medicine (Holy) (PER) | 9 | -2 | [1] | |
Exorcism (WILL) | 12 | -1 | [2] | |
First Aid/TL 1 (IQ) | 11 | 0 | [1] | |
Gesture (IQ) | 11 | 0 | [1] | |
Hidden Lore (Demons) (NONE) | 11 | 1 | ||
Hiking (NONE) | 11 | 1 | ||
Hiking (NONE) | 11 | 1 | ||
Intimidation (NONE) | 12 | 2 | ||
Leadership (NONE) | 10 | 0 | ||
Meditation (NONE) | 11 | 1 | ||
Public Speaking (Storytelling) (NONE) | 13 | 3 | ||
Religious Ritual (NONE) | 9 | -1 | ||
Riding (Horse) (NONE) | 14 | 4 | ||
Sling (NONE) | 14 | 4 | ||
Spear (NONE) | 20 | 10 | ||
Stealth (NONE) | 13 | 3 | ||
Strategy (Land) (NONE) | 10 | 0 | ||
Tactics (NONE) | 10 | 0 | ||
Teaching (NONE) | 10 | 0 | ||
Theology (Sun Goddess) (NONE) | 11 | 1 | ||
Throwing (NONE) | 14 | 4 | ||
Thrown Weapon (Spear) (NONE) | 4 | -6 | ||
Wrestling (NONE) | 15 | 5 |
Weapon | Damage | Reach | Parry | Weight | |
---|---|---|---|---|---|
Spear | 1d+3 imp | 1, 2* | 14 | 4 | 40 |
Javelin [3] | 1d+1 imp | 1 | 14 | 2 [6] | 30 |
Armour | Location | DR | LC | Weight | |
---|---|---|---|---|---|
Hardened Leather (Torso) | Torso | 2 | 15 lbs. | 125 | |
Activation: Usually a character benefits from magic armor and shields in exactly the way a character benefits from non-magical armor and shields: by wearing them. If armor or a shield has a special ability that the user needs to activate, then the user usually needs to utter the command word (a standard action). Armor for Unusual Creatures: The cost of armor for non-humanoid creatures, as well as for creatures who are neither Small nor Medium, varies. The cost of the masterwork quality and any magical enhancement remains the same. | |||||
Boots | Feet | 2 | 3 lbs. | 80 |
Weapon | Damage | Acc | Range | RoF | Shots | ST | Bulk | RCL | LC | Weight | |
---|---|---|---|---|---|---|---|---|---|---|---|
Javelin | 1d+1 imp | 3 | 21/24 | 1 | T (1) | 6 | -4 | ||||
Sling | 2d pi | 0 | 84/140 | 1 | 1 (2) | 6 | -4 | ||||
Spear | 1d+3 imp | 2 | 14/21 | 1 | T (1) | 9 | -6 | 20 |
Modifier | Location | Modifier | Location |
---|---|---|---|
0 | Torso | -4 | Hand |
-2 | Arm/Leg | -5 | Face |
-3 | Groin | -7 | Skull |
Imp or Pi attacks can target vitals at -3 or eyes at -9. |
Encumbrance | Move | Dodge | |||
---|---|---|---|---|---|
None = BL | 39 | BM × 1 | 6 | +0 | 9.5 |
Light (1) = 2 × BL | 78 | BM × 0.8 | 3.6 | -1 | 8.5 |
Medium (2) = 3 × BL | 117 | BM × 0.6 | 3.6 | -2 | 7.5 |
Heavy (3) = 6 × BL | 234 | BM × 0.4 | 2.4 | -3 | 6.5 |
X-Heavy (4) = 10 × BL | 390 | BM × 0.2 | 1.2 | -4 | 5.5 |