Adventures | Random Table | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Adventures

Roll the Dice
d100Outcome
1-10You nearly died. You have nasty scars on your body, and you are missing an ear, 1d3 fingers, or 1d4 toes.
11-20You suffered a grievous injury. Although the wound healed, it still pains you from time to time.
21-30You were wounded, but in time you fully recovered.
31-40You contracted a disease while exploring a filthy warren. You recovered from the disease, but you have a persistent cough, pockmarks on your skin, or prematurely gray hair.
41-50You were poisoned by a trap or a monster. You recovered, but the next time you must make a saving throw against poison, you make the saving throw with disadvantage.
51-60You lost something of sentimental value to you during your adventure. Remove one trinket from your possessions.
61-70You were terribly frightened by something you encountered and ran away, abandoning your companions to their fate.
71-80You learned a great deal during your adventure. The next time you make an ability check or a saving throw, you have advantage on the roll.
81-90You found some treasure on your adventure. You have 2d6 gp left from your share of it.
91-99You found a considerable amount of treasure on your adventure. You have 1d20+50 gp left from your share of it.
100You came across a common magic item (of the DM's choice).

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CelestialFirestorm.

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