Gravity
1-level Psychokinetic
PSP Cost
2
Time to Invoke:
1 action
Range:
60 feet
duration:
1 action
The gravity in a 10-foot-radius sphere centered on
a point you can see within range increases for a
moment. Each creature in the sphere on the turn
when you manifest the power must make a
Constitution saving throw. On a failed save, a
creature takes 2d8 force damage, and its speed is
halved until the end of its next turn. On a
successful save, a creature takes half as much
damage and suffers no reduction to its speed.
Until the start of your next turn, any object that
isn't being worn or carried in the sphere requires a
successful Strength check against your psionic
save DC to pick up or move.
At higher levels:
When you use this science at
higher level, , the damage increases by 1d8 for
each level above 1.