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Sensory Suppression in Dungeons & Dragons 5e

Sensory Suppression

2-level Telepathic

The target must have a Open Mind to the telepath.
Prerequisites: mindlink
PSP Cost 3
Time to Invoke: 1 action
Range: contact
duration: 1 minute
Perceivable Actions: Psychic (P)
This science allows the psionicist to temporarily block one of an opponent senses by interfering with the brain's reception of sensory information. For example they could blind or deafen the target. The victim’s eyes or ears still work fine, but the mind cannot process the information.   Choose one creature that you have contact with to make a Wisdom saving throw. If it fails, the target looses one of the five senses sight, hearing, smelling, touch or taste (your choice) for the duration.
Intensify:
For each additional PSP expended on this science will allow you to effect more than one target.

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