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Invincible/Puny Foes in Dungeons & Dragons 5e

Invincible/Puny Foes

3-level Telepathic

The target must have a Open Mind to the telepath.
Prerequisites: mindlink
PSP Cost 5
Time to Invoke: 1 action
Range: unlimited
duration: 1 round
Invincible foes. The victim of this science believes that any blow struck against him will cripple or kill him. Even if the blow actually causes just one point of damage, the victim thinks he's dying, and that he can no longer fight. He falls to the ground in horrible pain. The creature must roll an Intelligence saving throw to resist the power.   A character who is struck while under the effect of this power won't recover until 1d4 rounds later, even if the psionicist stops concentrating on him and turns his attention elsewhere. As long as the character was under this effect when the blow was struck, he's out for 1d4 rounds. Even if the victim of this power is never actually struck, his behavior is likely to change. Fully expecting the next blow to kill him, he may stop attacking and simply parry, or try to flee, or even surrender and beg for quarter. If the character has not been struck future blows will affect him normally.   Puny foes. An attacker can be made to believe that every blow he strikes is fatal. The belief is strong enough to create an illusion: even if the attacker barely scratches his foe, he sees the "victim" lying down, mortally wounded. He will continue to imagine that opponent lying on the ground until the opponent attacks again (it doesn't matter whom he attacks; any attack breaks the illusion). The creature must roll an Intelligence saving throw to resist the power.   This reversal has several consequences. Characters who have been "killed"-i.e., struck-can simply walk away from the fight, leaving their "corpses" behind. Or they can move into position and attack again, gaining advantage to hit for their first attack after “being killed”.   After this happens, the affected creature is entitled to another Intelligence saving throw. If it fails, he becomes convinced that his foes are unkillable and reacts accordingly. (PCs, of course, are free to react as they see fit.)
Intensify:
When you use this science at higher level, you can affect the creature for one additional PSP.

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