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False Sensory Input in Dungeons & Dragons 5e

False Sensory Input

2-level Telepathic

The target must have a Open Mind to the telepath.
PSP Cost 3
Time to Invoke: 1 action
Range: unlimited
duration: up to 1 minute
Perceivable Actions: none
This science allows the psionicist to falsify someone's sensory input-making the victim think that he sees, hears, smells, tastes, or feels something other than he really does. The falsehoods are somewhat limited. Nothing can be completely hidden or made to disappear, and everything must retain its general size and intensity. For example, a human could be made to look like a dwarf, but not like a parrot. A slamming door could be made to sound like a thunderclap or a cough, but not like rustling paper. Oil could be made to taste like garlic, but not like water.   The creature must succeed on a Wisdom saving throw to resist the power. If the telepath is using stealth contact it is only noticible with a minsdscape perception check.
Intensify:
For each additional PSP the telepath can effect more than one creature.

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