Amnesia
5-level Telepathic
The target must have a Open Mind to the telepath.
PSP Cost
7
Time to Invoke:
1 action
Range:
60 feet
duration:
Concentration, up to 1 minute
Perceivable Actions:
Psychic (P)
This science allows the psionicist to interfere with
the memory of a contacted creature. You attempt
to reshape another creature's memories. One
creature that you can see must make a Wisdom
saving throw. If you are fighting the creature, it
has advantage on the saving throw. On a failed
save, the target becomes charmed by you for the
duration. The charmed target is incapacitated and
unaware of its surroundings. If something causes this charm to stop, this power ends, and none of the target's memories are modified.
While this charm lasts, you can affect the target's
memory of an event that it experienced within the
last 24 hours and that lasted no more than 10
minutes. You can permanently eliminate all
memory of the event, allow the target to recall the
event with perfect clarity and exacting detail,
change its memory of the details of the event, or
create a memory of some other event.
You must speak to the target to describe how its
memories are affected, and it must be able to
understand your language for the modified
memories to take root. (Using a power like Telepathic Link can elevate this problem) Its mind fills in any gaps in
the details of your description. If the power ends
before you have finished describing the modified
memories, the creature's memory isn't altered.
Otherwise, the modified memories take hold
when the power ends.
A modified memory doesn't necessarily affect how
a creature behaves, particularly if the memory
contradicts the creature's natural inclinations,
alignment, or beliefs. An illogical modified
memory, such as implanting a memory of how
much the creature enjoyed dousing itself in acid, is
dismissed, perhaps as a bad dream. The GM might
deem a modified memory too nonsensical to
affect a creature in a significant manner.
A greater restoration spell or
psychic surgery used on the target restores
the creature's true memory.
Intensify:
If you use additional PSP for this science you can alter the target's memories of an event that took place up to 7 days ago (+2 PSP), 30 days ago (+3 PSP), 1 year ago (+4 PSP), or any time in the creature's past (+5 PSP), In a past life (+6 PSP) in order to do this you must use in connection with Incarnation Awareness.