Reptile Mind
1-level Telepathic
PSP Cost
2
Time to Invoke:
1 action
Range:
self
duration:
10 minutes
Perceivable Actions:
Psychic (P)
With this power the psionicist attunes his mind to reptiles. He gains a better understanding of the reptile’s mind existence and can better deal with any intelligent or psionic reptilians they encounter. You can imbue lower intelligence reptiles within 30 feet of you with enhanced intellectual abilities, giving them the ability to communicate with you and follow your simple commands. You can question them about events that happened within the past day, gaining information about creatures that have passed, weather, and other circumstances.
These enhanced reptiles might be able to perform tasks on your behalf, at the GM's discretion. Especially swarms of them or be able to form a swam from a nest.
This power lets the psionicist suppress his higher thinking processes, allowing his primitive, reptilian brain to take over. Among his reptilian peers, however, he is a genius. The power does not let the psionicist communicate with reptiles; this requires other powers. Also, with a greater understanding of reptile thinking, the psionicist gains a proficiency to his Charisma score when dealing with reptiles (he adds it again if he is already proficient).