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Animal Affinity in Dungeons & Dragons 5e

Animal Affinity

2-level Psychometabolic

PSP Cost 3
Time to Invoke: 1 action
Range: self
duration: Concentration, up to 1 hour
Perceivable Actions: Observable (O)
With this power, the user develops an affinity for a particular animal type. You assume a different form. When you manifest this power, choose one of the following options, the effects of which last for the duration of the power. While the power lasts, you can end one option as an action to gain the benefits of a different one.   Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.
Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

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