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Molecular Agitation/Cryokinesis

2-level Psychokinetic

PSP Cost 3
Time to Invoke: 1 action
Range: 60 feet
duration: up to 1 minute
Molecular Agitation. This power enables the user to excite the molecules of a substance, causing paper to ignite, wood to smolder, or skin to blister, for example. You can choose a manufactured object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you manifest this power.   You can instead choose a creature. The creature takes 2d8 fire damage when you manifest this power. Until the talent ends, you can use a bonus action on each of your subsequent turns to cause this damage again.   If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.   The degree of destruction is as follows, depending on the number of rounds the item is agitated:
  • One round. Readily flammable materials, such as paper and dry grass, ignite; wood becomes dark.
  • Two rounds. Wood smolders and smokes; metal becomes hot to the touch; paint shrivels.
  • Three rounds. Wood ignites; metal scorches (1d8 points of fire damage water boils, lead melts.
  • Four rounds. Steel grows soft.
  • Five rounds. Steel melts.
Magical items are immune to this talent. Creature can roll every round to resist with a Constitution saving throw for half damage.   Cryokinesis. Cryokinesis is the opposite of molecular agitation. Instead of increasing the energy of the target's molecules to raise its internal heat. Molecular motion is suppressed to lower the object's heat. Objects may freeze. become brittle. crumble. shatter. or explode from extreme drops in temperature. The list below shows some of the possibilities. depending on how long the power is maintained.   You can choose a manufactured object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 cold damage when you manifest this power.   You can instead choose a creature. The creature takes 2d8 cold damage when you manifest this power. Until the talent ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
  • One Round: Embers and coals are extinguished. metal becomes cold to the touch, water condenses on object.
  • Two Rounds: Small fires are reduced to cold embers. bone and chitin become brittle, Liquids freeze.
  • Three Rounds: Large fires reduced to embers. Metal and wood become brittle.
  • Four Rounds: Stone an obsidian become brittle
Most items are not automatically destroyed by being frozen and then thawing out. but they may become more susceptible to breakage. Armor and weapons that become brittle due to cryokinesis have 30% chance each time they deliver or receive blows in combat to shatter. Thri-kreen who are struck while their chitin is brittle suffer double damage from any physical blow.
At higher levels:
When you use this science at higher level, the damage increases by 1d8 for each level above 2.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

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