Kinetic Control
3-level Psychokinetic
PSP Cost
5
Time to Invoke:
1 reaction
Range:
60 feet
duration:
up to 1 minute
This is the power of absorbing - storing - and
redirecting kinetic energy. Kinetic energy is the
energy of motion - the energy contained in the
swing of a sword. the fall of a rock. moving water
or air - an animal running. or any number of other
forms. The psionicist can remove kinetic energy
from one object by touch, stopping it instantly,
and bestow it on another object immediately or at
some point in the future. While a psionicist
maintains this power. he is immune to all slashing,
bludgeoning and piercing damage, may they be
magical or not. A sword slash stops instantly when
it touches his skin. Arrows drop harmlessly at his
feet, and monsters’ talons and fangs can't harm
him.
The psionicist absorbs the damage of the blow and
saves it for later use. Note that the psionicist can
still be harmed by attacks that inflict their damage
by contact, such as the energy-draining touch of
an undead creature or the shocking grasp of a
mage.
Using the stored energy requires the psionicist to
make a physical attack. He can deliver any damage
he has absorbed previously by touch, punches, or
even through a hand-held weapon such as a
sword. If he hits his opponent, the absorbed
damage is added to any other damage the
psionicist causes. If the psionicist ceases to
maintain kinetic control while he still has energy
to dissipate. he immediately suffers 2 hit points of
damage for every point of absorbed damage he
did not expend. (The psionicist can make attacks
on rocks, cacti, dead foes, or whatever to dissipate
this energy. Item saving throws versus normal or
crushing blows may apply.)
This power can’t be used to absorb damage from a
fall. To do so, the psionicist would have to absorb
his own kinetic energy (in this case, he is the
moving object) which is something that the power
is not capable of doing. This might be a valid
subject for psionic meditation and research,
however.