Animate Object
5-level Psychokinetic
PSP Cost
7
Time to Invoke:
1 action
Range:
120 feet
duration:
Concentration, up to 1 minute
Objects come to life at your command. Choose up
to ten non-magical objects within range that are
not being worn or carried. Medium targets count
as two objects, Large targets count as four objects,
Huge targets count as eight objects. You can’t
animate any object larger than Huge. Each target
animates and becomes a creature under your
control until the power ends or until reduced to 0
hit points.
As a bonus action, you can mentally command any
creature you made with this power if the creature
is within 500 feet of you (if you control multiple
creatures, you can command any or all of them at
the same time, issuing the same command to each
one). You decide what action the creature will
take and where it will move during its next turn, or
you can issue a general command, such as to
guard a particular chamber or corridor. If you issue
no commands, the creature only defends itself
against hostile creatures. Once given an order, the
creature continues to follow it until its task is
complete.
Size |
HP |
AC |
Attack |
STR |
DEX |
|
20 |
18 |
+8 to hit,1d4+4 damage |
4 |
18 |
|
25 |
16 |
+6 to hit,1d8+2 damage |
6 |
14 |
|
40 |
13 |
+5 to hit,2d6+1 damage |
10 |
12 |
|
50 |
10 |
+6 to hit,2d10+2 damage |
14 |
10 |
|
80 |
10 |
+8 to hit, 2d12+4 damage |
18 |
6 |
An animated object is a construct with AC, hit
points, attacks, Strength, and Dexterity
determined by its size. Its Constitution is 10 and its
Intelligence and Wisdom are 3, and its Charisma is
1. Its speed is 30 feet; if the object lacks legs or
other appendages it can use for locomotion, it
instead has a flying speed of 30 feet and can
hover. If the object is securely attached to a
surface or a larger object, such as a chain bolted to
a wall, its speed is 0. It has blindsight with a radius
of 30 feet and is blind beyond that distance. When
the animated object drops to 0 hit points, it
reverts to its original object form, and any
remaining damage carries over to its original
object form.
If you command an object to attack, it can make a
single melee attack against a creature within 5
feet of it. It makes a slam attack with an attack
bonus and bludgeoning damage determined by its
size. The DM might rule that a specific object
inflicts slashing or piercing damage based on its
form.
Once animated, all materials become flexible to
some extent, though fluid motion is uncommon.
Animated items move like puppets, with jerky,
clumsy motion. If the item was rigid initially, it
makes loud creaking, groaning, or grating sounds
as it moves.
At higher levels:
When you use this science at
higher level, you can animate two additional
objects for each level above 5.