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Clairvoyance/Clairaudience in Dungeons & Dragons 5e

Clairvoyance/Clairaudience

3-level Clairsentient

PSP Cost 5
Time to Invoke: 10 minutes
Range: unlimited
duration: Concentration, up to 10 minuites
You concentrate on a distant location familiar to you (a place you have visited or seen before). When you activate the power, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. If the user has enhanced senses, that ability also applies to the use of this power.   Clairaudience doesn’t screen out noise around the user’s physical body, which may make it difficult to hear sounds elsewhere. The power doesn’t provide any abilities to understand languages or interpret sounds.   Clairvoyance doesn’t replace normal vision. The user still sees what’s around his physical location, with the distant scene superimposed. Closing one’s eyes blocks the double vision and leaves only the distant scene in sight.   The distance of the listening spot modifies the power score as follow:
Range Power DC
100 yards 11
1,000 yards 13
10 miles 16
100 miles 17
1,000 miles 18
10,000 miles 21
Interplanetary 24

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