Key to Anywhere | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Wanderer's Guide to Merchant and Magic

Key to Anywhere

Wondrous Item

Very Rare

This magic key automatically adapts in size to fit any lock it is set into. When you turn this key in a door’s keyhole, you can conjure a portal that links the door to another door on any plane that you select, allowing free passage between the two doors for 10 minutes, or until the link is severed by turning this key in either of the two doors. Once used, this property can’t be used again until the next dawn.   If you are familiar with the door, or if you have a precise picture of it, the key always opens the correct door. If you’re less familiar with the door, roll a d100 on the following table when using the key:
Familiarity Random Door On target
Seen Casually 1-25 26-100
Seen Once 1-33 34-100
Second-Hand Description 1-75 76-100
If a door is located in an area where teleportation or planar travel is prevented, such as by a deity, the ruler of said plane of existence, or a magical effect or a spell like private sanctum, the attempt to open the door automatically fails and the property can’t be used until the next dawn.

Cost: 40,000
Weight: NA


Created by

Piggie4299.

Statblock Type

Item

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