Alex Cabal | The Expanse Character Sheet | Expanse RPG | Statblocks & Sheets | World Anvil

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Personal
  • Alex Cabal

  • Gender: Male
  • Age: 37
  • Origin: Earther
  • Background: Acedemic
  • Social Class: Outsider
  • Profession: Technician
Appearance
Drive
  • Builder
    QUALITY: Organization, being able to figure out how
    to structure things so they work.
    DOWNFALL: Stubbornness, becoming so caught up in
    structure that you lose flexibility.
Goals
  • Short-term: Pay the rent, Stay out of human affairs.
    Long-term: Develop a next gen AI/technology.
Preferred Stunts
  • Drone Warfare.
Relationships
  • His drone.
Equipment
Income0
Income test
0
Abilities
Accuracy 14
2  
Communication 13
2  
Constitution 11
1  
Dexterity 18
4
Focus:
Piloting: Operating vehicles that move in three dimensions like aircraft, drones, and spaceships.
Expertise: Drones (+1)
 
Fighting 8
0  
Intelligence 18
4
+1 from Acedemic
Focus:
Engineering: Making, repairing, and maintaining technological items as well as knowledge of the principles and practicalities of their design and development.
 
Perception 13
2  
Strength 11
1  
Willpower 5
-1  
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Personal Drone +DEX
No weapons, medium sized, Placed on back of character, can be upgraded.
Notes
Misc
 Initiative
Level
Experience
Fortune15
Speed (10+DEX)28
Move (Speed)28
Run / Charge (Speed x2)56
Penalty (to all tests)
Defense
Defense14
Toughness11
Armor Bonus
Armor Type:
Armor Penalty
(to DEX based tests and Speed)
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Knowledge novice
When you make a successful Intelligence test with a knowledge focus, the GM should give you an extra piece of information on the topic. A knowledge focus is any Intelligence focus with a description that starts with “Knowledge”, such as Business or Science. The GM determines the nature of the additional information and it may or may not be pertinent to the main question at hand.
Maker novice
You can use a manufacturing focus to make any item with the appropriate tools and access to a workshop. See Make or Repair under Interludes in Chapter 5 for details.
Expertise novice
Select an ability focus you have and choose a narrower task or field within it. For example, You can choose “hacking” for Intelligence (Technology) or “drones” for Dexterity (Piloting). You gain a +1 bonus for ability tests covered by the narrower task. You can select this talent multiple times, each time applicable to a different focus You can only choose Expertise once for a particular focus.
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.04, made by Tillerz - updated: 2021-01-04

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