Income | 0 |
Income test | |
0 | |
Accuracy | 14 |
2 | |
Communication | 13 |
2 | |
Constitution | 11 |
1 | |
Dexterity | 18 |
4 Focus: Piloting: Operating vehicles that move in three dimensions like aircraft, drones, and spaceships. Expertise: Drones (+1) | |
Fighting | 8 |
0 | |
Intelligence | 18 |
4 +1 from Acedemic Focus: Engineering: Making, repairing, and maintaining technological items as well as knowledge of the principles and practicalities of their design and development. | |
Perception | 13 |
2 | |
Strength | 11 |
1 | |
Willpower | 5 |
-1 |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Personal Drone | +DEX | |
No weapons, medium sized, Placed on back of character, can be upgraded. |
Initiative | ||
Level | ||
Experience | ||
Fortune | 15 | |
Speed (10+DEX) | 28 | |
Move (Speed) | 28 | |
Run / Charge (Speed x2) | 56 | |
Penalty (to all tests) |
Defense | 14 | |
Toughness | 11 | |
Armor Bonus | ||
Armor Type: | ||
Armor Penalty (to DEX based tests and Speed) | ||
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Knowledge | novice |
When you make a successful Intelligence test with a knowledge focus, the GM should give you an extra piece of information on the topic. A knowledge focus is any Intelligence focus with a description that starts with “Knowledge”, such as Business or Science. The GM determines the nature of the additional information and it may or may not be pertinent to the main question at hand. | |
Maker | novice |
You can use a manufacturing focus to make any item with the appropriate tools and access to a workshop. See Make or Repair under Interludes in Chapter 5 for details. | |
Expertise | novice |
Select an ability focus you have and choose a narrower task or field within it. For example, You can choose “hacking” for Intelligence (Technology) or “drones” for Dexterity (Piloting). You gain a +1 bonus for ability tests covered by the narrower task. You can select this talent multiple times, each time applicable to a different focus You can only choose Expertise once for a particular focus. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles