Andrew Judd | The Expanse Character Sheet | Expanse RPG | Statblocks & Sheets | World Anvil

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Personal
  • Andrew Judd

  • Gender: Male
  • Age: 28
  • Origin: Belter
  • Background: Exile
  • Social Class: Outsider
  • Profession: Brawler
Appearance
  • A tall 28 male with short brown hair with a slightly receding hairline along with a short scruffy beard with a Faded neck tattoo slightly hunched due to a misaligned spine and a piece of rim of his ear is missing from a stray bullet.
Drive
  • Achiever
    Quality: ambition
    Downfall: obsession

     
Goals
  • Earn enough money to find a better solution for my mothers illness.
    Get a better place of residence for his family.
    Find a way to climb the ladder and not be "just another Belter"
Relationships
  • His Mother
Equipment
Income2
Income test
0
Street cloths
Abilities
Accuracy 1
 
Communication -1
 
Constitution 2
 
Dexterity 1
stealth +2  
Fighting 2
Brawling +2
Grappling +2 expertise: Judo+1
 
Intelligence 1
 
Perception 1
 
Strength 1
 
Willpower 1
 
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Pistol 2d6+PER
Unreliable
bare fists 1d6+STR
Notes
Misc
 Initiative
Level
Experience
Fortune15
Speed (10+DEX)11
Move (Speed)11
Run / Charge (Speed x2)22
Penalty (to all tests)
Defense
Defense11
Toughness2
Armor Bonus
Armor Type:
Armor Penalty
(to DEX based tests and Speed)
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Affluent novice
Income +2
Striking style novice
1d6 in unarmed combat
Expertise novice
+1 to narrower focus
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.04, made by Tillerz - updated: 2021-01-04

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Expanse RPG

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