Thoptra | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Insectopia

Thoptra

ability score increase: Your Dexterity increases by 1.
age: Thoptra reach maturity at 16 years of age and usually live up to 80 years.
alignment: While locusts usually lean towards neutrality, focusing on their hunt and avoiding the affairs of the world, Crickets are jovial and carefree, and as such lean towards chaotic alignments.
Size: Medium
speed: 30 ft.
Languages: You can speak, read and write Common, Insect- Common, and Thoptran.
race features:
Size. The two subraces of thoptra vary significantly in size: The locusts' lean bodies are between 4 to 6 feet tall, while the crickets' stocky build reaches only about 3 to 4 feet in height. Your size is Medium or Small.  

Subraces.

The Thoptra are divided into two subraces, the charismatic yet whimsical Crickets, and the stoic and suspicious Locusts.  

Cricket

They say there's no better entertainment than a cricket in a tavern. Those who have seen these cheerful and open figures fill the room with music and cheer. The crickets seek to enjoy life's pleasures one day at a time, with no regard for the past or future.   Ability Score Increase. Your Charisma score increases by 2.   Charming Musician. You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the suggestion spell once and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.   Mystical Stridulation. You can replace verbal components for your spells with sounds you create from your wings and legs.   Performer's Intuition. You gain proficiency in one skill of your choice: Deception, Performance, or Persuasion.   Standing Leap. You can jump a distance equal to your walking speed and high jump equal to half of that distance, with or without a running start.  

Locust

Dwelling in the distant wilds are the locusts, skilled hunters, and guardians of the wilderness. Armed with bow and blade, these reclusive individuals claim to keep neutrality and focus on their own lands. Naturally connected to the creatures of the wild, locusts travel through the branches with astounding speed before bringing their prey down with a barrage of arrows. Ability Score Increase. Your Constitution increases by 2.   Flight. You have a flying speed of 10 feet, but you must land at the end of every minute or begin to fall. When you reach 5th level, your flying speed increases to 20 feet, and the time restriction is lifted. You can't be wearing medium or heavy armor to use this speed.   Swarm Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.   Prowler's Intuition. You gain proficiency in one skill of your choice: Animal Handling, Medicine, Nature, or Survival.   Speech of Beast and Leaf. You can communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you can't understand them in return. You have advantage on all Charisma checks you make to influence them.

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That.One.Guy.

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