Beetlefolk | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Insectopia

Beetlefolk

ability score increase: Your Constitution score increases by 1.
age: Beetlefolk mature at the age of 25 and can live for up to 400 years.
alignment: Beetlefolk are a various and colorful bunch, and their alignment reflects that. However, Beetles tend to live in extremes. When they set their minds on something, they move everything in their power to accommodate their goal. Beetles are either good and righteous or evil and cruel. They are either lawful or chaotic.
Size: Medium
speed: 25 ft.
Languages: You can speak, read and write Common, Insect-Common, and Beetle.
race features:
Size. You are Medium or Small. You choose the size when you gain this race.   Chitin Plating. The chitin plating of beetlefolk is much more durable than of other Insectoids. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Secondary Limbs. You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms function like your primary arms, with the following exceptions:
  • You can use a secondary arm to wield a weapon that has the light property, but you can’t use a secondary arm to wield other kinds of weapons.
  • You can’t wield a shield with a secondary arm.

Subrace.

There are six subraces of beetlefolk: rhinoceros beetles, stag beetles, harlequinn beetles, fireflies, scarabs, and ladybugs. Choose one of these subraces.

Firefly

Fireflies are an adventurous people. They're usually nomads, explorers, treasure hunters, cartographers and historians. Their ability to generate light and warmth makes them extremely capable of exploring unknown places of all kinds, from caves to swamps, forests to mountains, old ruins and ancient hives. Fireflies are always on the go, never settling anywhere for too long.   Ability Score Increase. Your Wisdom score increases by 2.   Wings. You don't take damage from falling and always land on your feet. Should you be knocked prone, have your speed reduced to 0, or are otherwise deprived of the ability to move before you land, you take damage from falling as normal.   Fluorescent Body. As a bonus action, you can make your abdomen shed bright light in a 20-foot radius and dim light for an additional 20 feet. You can dim the light using another bonus action.   Additionally, using an action you can let your fluorescent organ flare up in a flash of light. Every creature in a 5 foot radius is blinded until the end of your next turn. Once you use this ability, you can't do so again until you finish a long rest.   Adventurer's Talent. You gain proficiency in one skill of your choice: Acrobatics, Perception, Nature, or Survival.  

Harlequin Beetle

Harlequin beetles have a hunched stature. Their frame is broad but thin. Elaborate patterns of black, blue, and greenish-yellow markings adorn their chitin. Their upper pair of arms is long and muscular, giving them the reach to swing from branch to branch, while they use their weaker lower pair for more minute tasks. Harlequins like to live in remote settlements, deep within the great forest of the world. Although not outright hostile to foreigners, they enjoy their quiet way of life and don't consider people who endanger it fondly.   Ability Score Increase. Your Dexterity score increases by 2.   Born Climbers. You gain a climbing speed equal to your base walking speed.   Slim Build. You can move through the space of any creature that is of a size larger than yours.   Stalker's Talent. You gain proficiency in one skill of your choice: Acrobatics, Sleight of Hand, Stealth, or Survival.  

Ladybug

Most insectoids will tell you that Ladybugs are the least threatening race of Insectopia. And when you look upon their small and round stature, that statement is confirmed. Ladybugs chitin comes in striking red, black, yellows, and oranges, spotted with black, white, or red dots. Their inviting and cute appearance is further accentuated by their demeanor. Ladybugs are naturally kind and friendly to everyone. They try to make each bug feel calm and happy. As such, many insectoids enjoy the company of a Ladybug very much.   Ability Score Increase. Your Charisma Score increases by 2.   Calming Touch. You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the calm emotions spell once and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.   Soothing Buzz. At the end of a long rest, you regain all your spent Hit Dice.   Doctor's Talent. You gain proficiency in one skill of your choice: Insight, Medicine, Performance, or Persuasion.  

Rhinoceros Beetle

Rhinoceros beetles are some of the most giant beetles of all, standing up to mighty 7 ft. in size. Their muscular frame and the huge horn protruding from their forehead make it clear to everybody that they are not to be messed with. Especially male rhinos tend to be very proud of their horns size and shape, which is seen as a sign of great prowess and strength. Rhinos are known to be fierce warriors and look back on a long line of legendary fighters. However, they are known for their hot-headedness and aggression. Many rhinos would pick a fight if just irritated slightly or just out of sheer boredom.   Ability Score Increase. Your Strength score increases by 2.   Horn. Your horn is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier.   Goring Rush. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. If you end your movement within 5 feet of the target, you can immediately make one melee attack with your horn as a free action. You must end this move closer to the enemy than you started.   Brawler's Talent. You gain proficiency in one skill of your choice: Animal Handling, Athletics, Perception, or Intimidation.  

Stag Beetle

Stag beetles are just slightly shorter than their rhinoceros cousins but make up for it in width. Their build is broad and stocky, giving the stags their fabled constitution. Their most impressive assets are the antler-like pincers sprouting from their head, able to put even the rowdiest client into a tight chokehold.   Stags are known to be jovial people. They enjoy drinking and feasting, laughing and sharing stories amongst friendly company. Their loud-mouthed behavior might be annoying at times, but it is also what makes them so endearing.   Ability Score Increase. Your Strength score increases by 1 and your Constitution score increases by 1.   Hardy. As a bonus action, you can spend 1 Hit Die, roll it, and regain hit points equal to the number rolled. You can't use this feature again until you finish long rest.   Powerful Pincers. Stag Beetles can use their powerful Pincers to grapple their foes. You gain advantage on checks made to grapple creatures or prevent creatures from escaping your grapple. Additionally, you count as one size larger for the purpose of grappling.   Carouser's Talent. You gain proficiency in one skill of your choice: Athletics, Insight, Performance, or Persuasion.  

Scarab

The body of a scarab is small and round. Their chitin is colored in mat black and dark blue, though some are born with golden markings on their exoskeleton. These markings are often seen as signs of a promising future.   Scarabs are descendants of great empires. Their masterful architecture can be seen in well-preserved ruins that stand across millennia. In addition, their innate ability to mold the earth and natural intelligence makes them significant assets for any expanding kingdom. Ability Score Increase. Your Intelligence Score increases by 2.   Artisans of the Ages. You gain proficiency with one of the following artisan's tools of your choice: calligrapher's supplies, mason's tools, or tinker's tools.   Scholar's Talent. You gain proficiency with two skills of your choice: Arcana, History, Nature, or Religion.   Earth Shaper. You know the mold earth cantrip.

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