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Acrobatics

Dexterity

Use this skill to balance, stay upright while moving through treacherous terrain, and perform stunts. As a general rule, characters cannot make multiple attempts at tasks using this skill.
Example Tasks
TaskDC
Dismount/mount an animal without using movement
[indent]- At a gallop0[/indent]25
- At a trot020
- At a walk015
- While stationary010
Entertain an audience
- Audience is a group of commoners1Special
- Audience is a group of mixed backgrounds2Special
- Audience is a group of royalty3Special
Move through combat as a move action without provoking attacks of opportunity
- Up to 10'415
- 11-20’420
- 21’ or more425
- Up to 10’ passing through an enemy’s occupied space, not classifying the enemy’s space as difficult terrain520
- 11-20’ passing through an enemy’s occupied space, not classifying the enemy’s space as difficult terrain525
- 21’ or more passing through an enemy’s occupied space, not classifying the enemy’s space as difficult terrain530
Stand from prone without using movement
- In a square the character occupies615
- In a square adjacent to a square the character occupies720
Stay Upright
- On a ship in calm seas5
- On a ship in rough seas10
- On a ship in stormy seas15
- In an earthquake15
- In wind 0-50mph5
- In wind 51-75mph10
- In wind 76-100mph15
- In wind 101mph or more20
Walk on a narrow beam or ledge
- 12-7” wide810
- 6-2” wide815
- 2” or less wide820
0 Failure uses ½ a character’s movement for 1 round, characters in heavy armor make this check at disadvantage.
1 The check result is the amount of cp earned.
2 The check result is multiplied by 2 for the amount of cp earned.
3 The check result is multiplied by 3 for the amount of cp earned.
4 Failure allows the movement but the movement provokes attacks of opportunity.
5 Failure stops the movement on a square adjacent to the enemy where an attack of opportunity is provoked and the character falls prone.
6 Failure uses ½ the character’s movement for 1 round.
7 Failure uses all the character’s movement for 1 round.
8 Failure by 4 or less means the character cannot move, failure by 5 or more means the character falls, if the surface is slippery or the character is in heavy armor this check is made at disadvantage.
Special: This check represents 1 day’s performance.

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