Zip WIry | Genesys Character Sheet 2.0 | Genesys | Statblocks & Sheets | World Anvil

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Zip WIry
Species Imp
Career Soldier
Player Cayso

Bra 3
Agi 4
int 2
cun 1
will 1
pre 2
General Skills
Career Ranks
athletics c c d
perception c d
survival d
vigilance d
Non-Career Ranks
alchemy d d
astrocartography d d
computers d d
cool d d
coordination d d d d
discipline d
driving d d d d
mechanics d d
medicine d d
operating d d
piloting d d d d
riding d d d d
resilience d d d
skullduggery d
stealth d d d d
streetwise d
Magic Skills
Career Ranks
Non-Career Ranks
arcana c c
divine d
primal d
runes d d
verse d d
Social Skills
Career Ranks
coercion d
Non-Career Ranks
charm d d
deception d
leadership d d
negotiation d d
Knowledge Skills
Career Ranks
Non-Career Ranks
Forbidden c d
Combat Skills
Career Ranks
brawl d d d
gunnery c c d d
melee-heavy c c c
ranged-heavy c c c d
Non-Career Ranks
melee-light d d d
ranged-light d d d d
Total XP 230
Free XP
Wound Threshold 15
Current Wounds 6
Strain Threshold 9
Current Strain 0
Soak Value 5
Melee/Range Defence 0 / 0
Weapon Stats
Name Skill Dmg Crit Rng Special
Ol' Reliable (Combat Shotgun) Ranged (Heavy) 8 3 Short Blast 5, Inaccurate 1, Vicious 2
Magnum Opus Melee (Heavy) +4 3 Engaged Cumbersome 3, Pierce 2, Vicious 1
Inventory
  • 3 Torches
  • Tool Kit (Weapon Repairs, Creation, Alteration)
  • Rope.
  • Light Armor

Talents
Tier One Talents
  • Second Wind
  • Swift
  • Durable
  • Shapeshifter
Tier Two Talents
  • Big Guns
  • Selective Detonation
  • Berserk
Tier Three Talents
  • Double or Nothing
  • Blood Magic
Tier Four Talents
Tier Five Talents
Special Abilities
Talents    
  • Second Wind (1 rank)
Active (Incidental): Once per encounter, your character may use this talent to heal an amount of strain equal to their ranks in Second Wind.    
  • Swift
Passive: Your character does not suffer the penalties for moving through difficult terrain.    
  • Durable (1 Rank)
Passive: Your character reduces any Critical Injury result they suffer by 10 per rank of Durable, to a minimum of 01.    
  • Shapeshifter
Passive: When Zip is incapacitated due to exceeding her strain threshold, the following effects trigger as an out-of-combat incidental: All strain is healed, Brawn and Agility increase by 1, Intellect and Wisdom reduce by 1, unarmed strikes deal +1 damage and have a crit rating of 3, can no longer cast spells or make ranged attacks. Zip becomes Gluttony.    
  • Big Guns
Passive: Zip’s encumbrance threshold is 10 plus her Brawn, instead of 5 plus her Brawn. Zip reduces the Cumbersome rating of any weapon she carries by 1, to a minimum of 3.    
  • Selective Detonation (1 Rank)
Active (Incidental): When using a weapon with the Blast quality spend 1 Advantage to exclude 1 target that would be affected by the explosion, up to the number of ranks in Selective Detonation.    
  • Berserk
Active (Maneuver): Once per encounter, your character may use this talent. Until the end of the encounter or until they are incapacitated, your character adds 1 Success and 2 Advantages to all melee combat checks they make. However, opponents add 1 Success to all combat checks targeting your character. While berserk, your character cannot make ranged combat checks. At the end of the encounter (or when they are incapacitated), your character suffers 6 strain.    
  • Double or Nothing
    Active (Incidental): Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after canceling opposing symbols, double the amount of remaining Advantages.  
  • Blood Magic
When casting a spell your character may take two wounds instead of two strain.

Created by

DancingMan.

System

Genesys

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