Canidae | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Rain-Junkie

Canidae

ability score increase: Choose two of the following ability scores: Strength, Constitution, and Wisdom. One of your chosen ability scores increases by 2, and the other one increases by 1.
age: Young canis grow quickly, reaching maturity by 10 years of age, but only live for up to 80 years. Many canidae see dying as a result of old age as a sign of weakness, and as such, most canidae die in battle or during their hunts.
alignment: Canidae tend to lean more towards chaotic alignments given their tribal and nomadic lifestyle as well as their tendency towards brutality and savagery when hunting.
Size: Medium
speed: 35 ft.
Languages: You can speak, read, and write Common and one other language of your choice.
race features:
Size. Canidae are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.   Darkvision. Accustomed to roaming under the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Battle Howl. When you roll initiative and aren't surprised, you can use your reaction to unleash a howl to rally your allies for battle. You can choose a number of friendly creatures that can hear you equal to your Consitution or Wisdom modifier (your choice). If any of those creatures are surprised, they're no longer surprised, and they can move up to half their speed as a reaction. After you use your battle howl, you can't use it again until you complete a long rest.   Bite. Your fanged maw is a natural weapon, which you are proficient with. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier.   Canidae Territory. You grew up in a territory that grants you benefits. Choose one of the types of territories from the Canidae Territory table. You only need to sleep for 4 hours while performing a long rest in your territory, as you've adapted to survival there. Additionally, you're naturally adapted to the climate associated with your territory, as described in chapter 5 of the Dungeon Master's Guide.
Canidae Territory
Territory Climate
Arctic Extreme Cold
Desert Extreme Heat
Forest
Mountain High Altitude
Unrivaled Hunter. Whenever you make a Wisdom (Survival) check related to smelling out a trail or following a creature's scent, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

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That.One.Guy.

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