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Aura Sight

1-level Clairsentient

PSP Cost 2
Time to Invoke: 1 action
Range: sight
duration: Concentration, up to 1 minute
An aura is a glowing halo or envelope of colored light which surrounds all living things. It is invisible to the naked eye. A creature's aura reflects both its alignment and its experience level. When a psionicist uses this power, he can see auras. Interpreting an aura requires some concentration, however. Each turn the psionicist can learn only one piece of informationeither the subject's alignment or experience level, but not both simultaneously.   The psionicist can be reasonably discreet when he uses this power. He doesn't have to poke at the subject or give him the hairy eyeball. However, he does need to gaze at the subject intently. Since the range of this power is the range of vision, the psionicist can go unnoticed by maintaining his distance.   If he tries to sense auras on the people he is conversing with, they certainly will notice that he is staring and probably will be uncomfortable. If the die roll for the power check is a 1, the psionicist's reading is incomplete or slightly incorrect. For example, the psionicist may learn only the chaotic portion of a chaotic neutral alignment. Or he may interpret the character's level with an error of one or two levels.   The DM should relate game-related information in a story sense, rather than in mechanical terms. In the case of alignment, the user sees colored light that represents an element:
  • Blue (lawful)
  • Gray (neutral)
  • Red (chaotic)
  • White (good)
  • Black (evil)
  Relative level of power can be described as follows:
  1. Dim aura (a low-level target, 1st to 5th level)
  2. Bright aura (a mid-level target, 6th to 13th level)
  3. Dazzling aura (a high-level target, 14th to 20th level)
  4. Blinding aura (a target above 20th level)

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