Remove these ads. Join the Worldbuilders Guild

Hunter (caster), Ranger

Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.
Ranger LevelSpells
3rdHunter's Mark, Protection from Evil and Good
5thLocate Animals or Plants, Misty Step
9thHaste, Leomund's Tiny Hut
13thFreedom of Movement, Mordenkainen’s Faithful Hound
17thDestructive Wave, Swift Attack
Features:
Hunter's Prey

Hunter's Prey

3rd-Level Ranger Feature
Beginning at 3rd level, your tenacity can wear down the most powerful of foes, regardless of their number.   Whenever you hit a target with a weapon attack, it takes an extra 1d8 damage. You can deal this extra damage only once per turn.   When you reach 11th level in this class, the extra damage can be applied more than once per turn if it is against a different target.
Tactician

Tactician

3rd-Level Ranger Feature
Beginning at 3rd level, your tenacity can wear down the most powerful of foes. You gain one of the following features of your choice.   Art of War. Your skill in combat with hordes allows you to move through numbers without fear of reprisal. During your turn, when you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Giant Killer. When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Marksman. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls. Also, when a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make a ranged weapon attack as opposed to a melee weapon attack.
Defensive Tactics

Defensive Tactics

7th-Level Ranger Feature
At 7th level, you gain one of the following features of your choice.   Escape the Horde. Opportunity attacks against you are made with disadvantage.
Multiattack Defense. When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Steel Will. You have advantage on saving throws against being charmed or frightened.
Multiattack

Multiattack

11th-Level Ranger Feature
At 11th level, you excel in fighting against a horde of creatures. You can use your action to make a melee or a ranged weapon attack against any number of creatures within 10 feet of a point or in a 20-foot-line centered on a point you can see within your movement speed or weapon range. You make a separate attack roll for each target. You must have ammunition for each target, as normal, for your ranged attacks.
Superior Hunter's Defense

Superior Hunter's Defense

15th-Level Ranger Feature
At 15th level, you gain one of the following features of your choice.   Elusive. You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.
Evasion. You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or a lightning bolt spell. When you are subjected to an effect that allows you to make Dexterity saving throw for only half damage, you instead take no damage if you succeed on the saving throw. You take only half damage if you fail.
Stand Against the Tide. When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.
Uncanny Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Created by

Raven Gladstone.

Statblock Type

Ranger Archetype (KS)

Link/Embed