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Bounty Hunter (non caster) in Dungeons & Dragons 5e

Bounty Hunter (non caster), Ranger

Whether you have been hired or whether you are seeking a reward, it doesn’t matter as long as the end result is that your target is apprehended, dead or alive. Bounty Hunters are usually solitary figures who track and study their mark to learn its strength and weakness. Or when the target is unknown, they investigate the crime scene and interrogate and follow the suspects to determine the identity of the perpetrator. Whether studying from afar or using a disguise and infiltrating its gang or its hangouts, you always formulate a plan before making the final move. Bounty Hunters may have contacts who offer information, but friends are both a burden and a liability in this profession.
Features:
Hunter's Quarry

Hunter's Quarry

3rd-Level Ranger Feature
Starting at 3rd level, using a bonus action, you can choose a creature you can see within 90 feet and mark it as your quarry. You have advantage on any Wisdom (Perception) or Wisdom (Survival) checks you make to find it. You can have no more than one quarry at a time. It lasts for as many hours equal to half your ranger level. You can dismiss this effect at any time as a free action.   Additionally, once per turn, whenever you hit your quarry with a weapon attack, it takes an extra 1d8 damage. When you reach 11th level in this class, the extra damage increases to 2d6.
Urban Explorer

Urban Explorer

3rd-Level Ranger Feature
Beginning at 3rd level, you are an expert in the civilized world and are adept at communicating and blending in with the local society as well as its underbelly. Choose one creature that you have spent at least 1 minute interacting with outside of combat. When you make an Wisdom (Insight) or Charisma (Deception, Intimidation, or Persuasion) check with that creature, you have advantage on the ability check if you are using a skill that you are proficient in.   In addition, you gain the following benefits:
  • You can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object.
  • You can use a bonus action to make an Intelligence (Investigation) check to uncover or decipher clues.
  • When you can make a running jump, the distance you cover increases by a number of feet equal to your Dexterity or Strength modifier, your choice.
Defensive Tactics

Defensive Tactics

7th-Level Ranger Feature
At 7th level, you gain one of the following features of your choice.   Escape the Horde. Opportunity attacks against you are made with disadvantage.   Multiattack Defense. When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Focused Strike

Focused Strike

11th-Level Ranger Feature
Starting at 11th level, your in depth study of your target has imparted knowledge to you about your target’s defenses. Once per turn, you have advantage on the first weapon attack you make against the creature marked with your Hunter's Quarry.
Innate Resistance

Innate Resistance

15th-Level Ranger Feature
Beginning at 15th level, you have advantage on saving throws and skill checks against spells, abilities, and other magical effects from the creature marked with your Hunter's Quarry feature. Furthermore, you have resistance against the damage of spells and the special abilities from the creature marked with your Hunter's Quarry feature.

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