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Beast of the Sea in Dungeons & Dragons 5e

Beast of the Sea

Medium beast, neutral
Armor Class 13 + your proficiency bonus
Hit Points equal the beast’s Constitution modifier times your ranger level + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)
Swim: 40ft
STR

14 +2

DEX

14 +2

CON

13 +1

INT

8 -1

WIS

14 +2

CHA

11 +0

Saving Throws Add your proficiency bonus modifier to any saving throws and ability checks your companion makes.
Skills Charge. If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against a DC equal to 8 + your proficiency bonus + the beast's Strength modifier or be knocked prone.
Senses blindsight 30 ft ., passive Perception 12 + your proficiency bonus
Languages understands the languages you speak
Special Abilities
Kinship. As a free action, you can command the beast to dash, disengage, dodge, help, or hide. It never requires a command to take a reaction, such as an opportunity attack. The beast acts freely if you are absent and will protect you or take you away from harm if you are incapacitated.   Ready Companion. As a bonus action, you can command the beast to attack.   Traveler. The beast doesn't suffer a penalty to its passive Wisdom (Perception) checks while moving at a fast pace.   Waterbreathing. Your companion can breathe only underwater.
Actions
Maul. Melee Weapon Attack: your proficiency bonus + 2 to hit, reach 5 ft., one target. Hit: 1d8 + 2 + your proficiency bonus piercing damage.

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