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Beast of the Air in Dungeons & Dragons 5e

Beast of the Air

Small beast, neutral
Armor Class 13 + your proficiency bonus
Hit Points equal the beast’s Constitution modifier times your ranger level + four times your ranger level (the beast has a number of Hit Dice [d6s] equal to your ranger level)
Speed 10ft Fly: 60ft
STR

6 -2

DEX

16 +3

CON

13 +1

INT

8 -1

WIS

14 +2

CHA

11 +0

Saving Throws Add your proficiency bonus modifier to any saving throws and ability checks your companion makes.
Skills Traits. Select one from the Trait Options below.   Keen Senses. It has advantage on Wisdom (Perception) checks that rely on hearing or sight (your choice).
Senses darkvision 60 ft., passive Perception 12 + your proficiency bonus
Languages understands the languages you speak
Special Abilities
Kinship. As a free action, you can command the beast to dash, disengage, dodge, help, or hide. It never requires a command to take a reaction, such as an opportunity attack. The beast acts freely if you are absent and will protect you or take you away from harm if you are incapacitated.   Ready Companion. As a bonus action, you can command the beast to attack.   Traveler. The beast doesn't suffer a penalty to its passive Wisdom (Perception) checks while moving at a fast pace. And if traveling alone or only with you, it can move stealthily at a normal pace.
Actions
Shred. Melee Weapon Attack: your proficiency bonus + 2 to hit, reach 5 ft., one target. Hit: 1d6 + 3 + your proficiency bonus slashing damage.

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